Difference between revisions of "Activate"
m
closed a parenthesis
imported>Haama (Added CS category) |
imported>Waruddar m (closed a parenthesis) |
||
Line 30: | Line 30: | ||
|} | |} | ||
For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]. However, containers won't pick up the item. | For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item. | ||
If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object will be run ''instead'' of the default activation. | If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object will be run ''instead'' of the default activation. |