Difference between revisions of "Activate"

9 bytes added ,  17:12, 18 April 2008
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imported>Waruddar
m (closed a parenthesis)
imported>Kkuhlmann
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For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item.
For [[Enable]]d NPCs, activating an item will force them to pick it up (even if they're [[SetUnconscious|unconscious]]). However, containers won't pick up the item.


If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object will be run ''instead'' of the default activation.
If the ''RunOnActivateFlag'' is set to 1, then the [[OnActivate]] block of the object (if any) will be run ''instead'' of the default activation.




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