Difference between revisions of "Activation Functions"

4 bytes added ,  17:59, 11 September 2006
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imported>Elder
imported>Elder
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One way to fix this is to pass another actor ref instead of player. However, it depends on what you wish to achieve.
One way to fix this is to pass another actor ref instead of player. However, it depends on what you wish to achieve.


If you really want a static function then your best option is to use a remote persistent object - i.e. a true world activator object (e.g. a switch). This has no such issues and has the advantage of being slightly neater call syntax:
If you really want a static function then your best option is to use a remote persistent object - i.e. a true world activator object (e.g. a switch). This has no such issues and has the advantage of accepting slightly neater call syntax:


  IGFActRef.Activate player
  IGFActRef.Activate player
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