Difference between revisions of "Actors Who Assist"

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'''Disposition'''
'''Disposition'''


Disposition is the first part. Actors will decide who they want to help, and who they will attack based on disposition checks between actors in combat. In most cases, an actor will need to have a disposition higher than 40 before they will consider helping. In cases where both combatants are higher than 40, they will usually default to the actor with the higher disposition. The easiest way to make actors assist each other is to just add them to the same faction, and give that faction a bonus toward themselves or 20 or more. If the actors cannot be part of the same faction due to ownership issues, making two factions which have bonuses toward each other achieves the same effect.
Disposition is the first part. Actors will decide who they want to help, and who they will attack based on disposition checks between actors in combat. In most cases, an actor will need to have a disposition higher than 40 before they will consider helping. In cases where both combatants are higher than 40, they will usually default to the actor with the higher disposition. The easiest way to make actors assist each other is to just add them to the same faction, and give that faction a bonus toward themselves of 20 or more. If the actors cannot be part of the same faction due to ownership issues, making two factions which have bonuses toward each other achieves the same effect.


'''Responsibility'''
'''Responsibility'''


If disposition alone was the only factor, it would be rather easy to just sweet talk a few guards in your favor, and instantly have backup for any criminal activity you might want to do. What prevents this is a responsibility check. Actors who have a high responsibility will only help actors who are not currently criminals (having crimegold, or who are not part of an evil flagged faction. Actors with a low responsibility (less than 40) will assist anyone they like well enough without regard to their criminal status. Actors who are evil, or are criminals, but have a high responsibility will only assist other evil or criminal actors.  
If disposition alone was the only factor, it would be rather easy to just sweet talk a few guards in your favor, and instantly have backup for any criminal activity you might want to do. What prevents this is a responsibility check. Actors who have a high responsibility will only help actors who are not currently criminals (having crimegold, or who are not part of an evil flagged faction). Actors with a low responsibility (less than 40) will assist anyone they like well enough without regard to their criminal status. Actors who are evil, or are criminals, but have a high responsibility will only assist other evil or criminal actors.  


'''Confidence'''
'''Confidence'''


As with other aspects of combat, confidence plays a part. If the actor who might assist is of low confidence they may still technically start combat, but will then run away, which, in some cases may lead to many problems. Usually this isn't a factor since most cases of one NPC assisting another is when the player is committing a crime, and therefore any who might be running are running from a criminal. But, if an actor assists a criminal, and runs away to another cell, the actors in that cell might decide to kill that actor because they assisted.
As with other aspects of combat, confidence plays a part. If the actor who might assist is of low confidence they may still technically start combat, but will then run away, which, in some cases may lead to many problems. Usually this isn't a factor since most cases of one NPC assisting another is when the player is committing a crime, and therefore any who might be running are running from a criminal. But, if an actor assists a criminal, and runs away to another cell, the actors in that cell might decide to kill that actor because they assisted.


== Notes ==
== Notes ==
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