Difference between revisions of "AddEffectItem"

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imported>WereWolf
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imported>WereWolf
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
AddEffectItem - adds a basic, empty EffectItem of the specified MagicEffect to the magic item. Uses the 4 letter codes for the magic effects listed in the CS.


'''Syntax:'''
'''Syntax:'''
  (index:short) AddEffectItem nuEffect:chars magicItem:ref
  (index:short) AddEffectItem nuEffect:chars magicItem:ref
Adds a basic, empty EffectItem of the specified MagicEffect to the magic item.


==Notes==
==Notes==
* Uses the 4 letter codes for the [[Magic Effects List|magic effects]] listed in the CS.
* Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
* Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
* Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any '''GetNthEffectItem...''' function.
* Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any '''GetNthEffectItem...''' function.
** Untested for other magic items
** Untested for other magic items.


==See Also==
==See Also==
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