Difference between revisions of "AddEffectItem"

259 bytes added ,  11:44, 27 May 2008
note on hostility
imported>Haama
(Added example, notes on Effects index)
imported>DragoonWraith
(note on hostility)
 
(2 intermediate revisions by the same user not shown)
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<!-- Begin Search Terms
Add
Effect
Item
End Search Terms -->
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]


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** Untested for other magic items.
** Untested for other magic items.
* Effects index starts from 0, such that 0 is the 1st effect, 1 the 2nd...
* Effects index starts from 0, such that 0 is the 1st effect, 1 the 2nd...
* Adding a hostile effect to a Spell which previously had none will not make the Spell hostile. Use [[SetSpellHostile]] to update the hostility.


==See Also==
==See Also==
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions - Effect Item (OBSE)]]