Difference between revisions of "AddFullEffectItem"

24 bytes added ,  13:24, 14 September 2007
no edit summary
imported>WereWolf
imported>WereWolf
Line 9: Line 9:


==Notes==
==Notes==
* Uses the 4 letter codes for the magic effects listed in the CS.
* Uses the 4 letter codes for the [[Magic Effects List|magic effects]] listed in the CS.
* Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
* Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
* Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any '''GetNthEffectItem...''' function.
* Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any '''GetNthEffectItem...''' function.
** Untested for other magic items
** Untested for other magic items.


==See Also==
==See Also==
Anonymous user