Difference between revisions of "AddItem"

314 bytes added ,  06:18, 11 May 2007
get rid of those annoying messages!
imported>AnoreX
imported>DragoonWraith
(get rid of those annoying messages!)
Line 16: Line 16:




'''Notes:'''
==Notes==


* You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''.  
* You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''.  


* This will not trigger [[OnAdd]] blocks, because the item is created inside the inventory rather than actually being added. For creating items from the console that you need to trigger OnAdd, use [[PlaceAtMe]] instead and pick the item up from the ground.
* This will not trigger [[OnAdd]] blocks, because the item is created inside the inventory rather than actually being added. For creating items from the console that you need to trigger OnAdd, use [[PlaceAtMe]] instead and pick the item up from the ground.
*By default, using this function on the player will display a message informing the player that the item in question has been unequipped. In almost all situations, this is very annoying, but you can use a blank [[Message]] call to prevent it from happening, like so:
<pre>Message ""
player.AddItem "item ID" 1</pre>


----
----