Difference between revisions of "AddItem"
Added save/load info to remote cell onAdd
imported>Scruggs (onAdd block correction) |
imported>Haama (Added save/load info to remote cell onAdd) |
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* You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''. | * You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''. | ||
* This function will trigger an [[onAdd]] block in a script attached to the target container, as long as the container is in a loaded cell. When used on a container in a remote cell, the [[onAdd]] block won't run until the player enters that container's cell. | * This function will trigger an [[onAdd]] block in a script attached to the target container, as long as the container is in a loaded cell. When used on a container in a remote cell, the [[onAdd]] block won't run until the player enters that container's cell. However, if the player enters the remote cell after saving and loading, the onAdd block won't run. | ||
*By default, using this function on the player will display a message informing the player that the item in question has been added. In many situations, this is very annoying, but you can use a blank [[Message]] call to prevent it from happening, like so: | *By default, using this function on the player will display a message informing the player that the item in question has been added. In many situations, this is very annoying, but you can use a blank [[Message]] call to prevent it from happening, like so: |