Difference between revisions of "AddItem"

801 bytes removed ,  19:40, 28 March 2010
→‎Console Usage: Moved some text to the discussion page
imported>Vswe
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imported>Shademe
(→‎Console Usage: Moved some text to the discussion page)
 
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to give yourself a lockpick, you must use
to give yourself a lockpick, you must use
  player.additem 00000A 1
  player.additem 00000A 1
Kedrigh wrote: [http://www.elderscrolls.com/forums/index.php?showtopic=323641&hl=#]
''Form id is in the cs and looks like this: yyxxxxxx.''
''yy is used to reference the plugin, xxxxxx to reference the item inside the plugin (and does not change). So if you load the oblivion master in the cs, and create something, it will have 01xxxxxx as the form id.''
''The yy part of the formid changes depending on the mods you load up, in the order in which they load.
''
Appler: FormID is also listed in Oblivion Mod Manager. This saves you the trouble of counting all your mods, and translating that into hex.
*Note: The yy part of the formID is only relevent in user-created plugins, not offical plugins, offical plugins "use" the same yy part of the form ID as the main data file(oblivion.esm) - 00.


==See Also==
==See Also==
Anonymous user