Difference between revisions of "AddToLeveledList"

4 bytes added ,  21:07, 5 February 2008
imported>Quetzilla
imported>Quetzilla
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==Notes==
==Notes==
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list thats actually used in the game world. However, you can use this feature in combination with CalcLeveledItem to make indexed arrays of any kind of reference object, by setting the level requirement of the item as the index.  OBSE 0015 is slated to add functions which will make hierarchical data storage possible (such as multidimensional arrays).
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list thats actually used in the game world. However, you can use this feature in combination with [[CalcLeveledItem]] to make indexed arrays of any kind of reference object, by setting the level requirement of the item as the index.  OBSE 0015 is slated to add functions which will make hierarchical data storage possible (such as multidimensional arrays).


==See Also==
==See Also==
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