Difference between revisions of "AddToLeveledList"

117 bytes added ,  15:03, 27 October 2008
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imported>Quetzilla
imported>DragoonWraith
 
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* Changes to existing leveled lists are not saved.  However, changes to a [[CloneForm]]ed leveled list ''will'' be saved.
* Changes to existing leveled lists are not saved.  However, changes to a [[CloneForm]]ed leveled list ''will'' be saved.
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world.
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world.
* Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded.
** This issue is fixed in v0015. <s>Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded.</s>


==See Also==
==See Also==
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[[Category:Inventory Functions]]
[[Category:Inventory Functions]]
[[Category:Inventory Functions (OBSE)]]
[[Category:Inventory Functions (OBSE)]]
[[Category:Leveled List Functions]]
[[Category:Leveled List Functions (OBSE)]]