Editing Adding Sellable Items To Merchant NPC

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*To set up cell-ownership go to the right-click on the cell in the "cell"-window, choose Edit...Interior Data.
*To set up cell-ownership go to the right-click on the cell in the "cell"-window, choose Edit...Interior Data.
*To associate a container with a merchant, double click the container in the render window, then adjust the settings on the ownership tab appropriately.  Then, edit your merchant in the render window by double clicking him or her, and adjust the settings on the Merchant Container tab appropriately.  Note that the container should be marked as a persistant reference, and is generally kept outside of the playable area, so that players cannot steal back stuff they just sold to the merchant.  You can also, instead of double clicking on the merchant and container in the render window, find them in the Objects list of the Cell View window, then right click them, and select edit.
*To associate a container with a merchant, double click the container in the render window, then adjust the settings on the ownership tab appropriately.  Then, edit your merchant in the render window by double clicking him or her, and adjust the settings on the Merchant Container tab appropriately.  Note that the container should be marked as a persistant reference, and is generally kept outside of the playable area, so that players cannot steal back stuff they just sold to the merchant.  You can also, instead of double clicking on the merchant and container in the render window, find them in the Objects list of the Cell View window, then right click them, and select edit.
*When adding items/containers to sell, '''always set the ownership to the vendor even if the vendor owns the cell.''' The reason for this is that another mod may come along and change the ownership of the cell to a faction owner (notably, this happens for Calandil at the Mystic Emporium in IC Market when Frostcrag DLC is added).


[[Category:Solutions]]
[[Category:Solutions]]

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