Difference between revisions of "Adding Sellable Items To Merchant NPC"

Added step by step for associating merchant and merchant's container
imported>JOG
m (How to make a fence...)
imported>Darkclaw
(Added step by step for associating merchant and merchant's container)
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Everything a NPC '''buys''' will either go to the "Merchant Container" you've associated in the NPC's reference-window, or to his inventory when he doesn't have a container. (Which will cause them to equip good stuff like in Morrowind)
Everything a NPC '''buys''' will either go to the "Merchant Container" you've associated in the NPC's reference-window, or to his inventory when he doesn't have a container. (Which will cause them to equip good stuff like in Morrowind)  
 
''(To associate a container with a merchant, double click the container in the render window, then adjust the settings on the ownership tab appropriately.  Then, edit your merchant in the render window by double clicking him or her, and adjust the settings on the Merchant Container tab appropriately.  Note that the container should be marked as a persistant reference, and is generally kept outside of the playable area, so that players cannot steal back stuff they just sold to the merchant.  You can also, instead of double clicking on the merchant and container in the render window, find them in the Objects list of the Cell View window, then right click them, and select edit.)''




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