Difference between revisions of "Adding Sellable Items To Merchant NPC"
Adding Sellable Items To Merchant NPC (edit)
Revision as of 17:59, 18 April 2006
, 17:59, 18 April 2006Uncheck the Goddamn Auto Calc!!! (spent 2 hours before figuring it out!)
imported>Darkclaw (Added step by step for associating merchant and merchant's container) |
imported>Vook (Uncheck the Goddamn Auto Calc!!! (spent 2 hours before figuring it out!)) |
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First you set the NPC's AI-Settings to buy/sell what you intend to. (An Alchemist isn't very likely to buy or sell armor...) | First, uncheck the "auto calc stats" if the NPC is not a merchant already - as long as the checkbox is checked, the AI window will have the "buys/sells" area disabled. Then you set the NPC's AI-Settings to buy/sell what you intend to. (An Alchemist isn't very likely to buy or sell armor...) You can also choose one of the predefined merchant-classes instead. | ||
Once you've set this, the NPC will sell everything he '''owns''' and hasn't equipped yet. | Once you've set this, the NPC will sell everything he '''owns''' and hasn't equipped yet. |