Difference between revisions of "Adding Sellable Items To Merchant NPC"

m
→‎Selling: typo correction
imported>QQuix
(→‎Selling: Merchant’s Container)
imported>Syscrusher
m (→‎Selling: typo correction)
 
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* Items from any ''container'' he ''owns'' that is in the current cell.
* Items from any ''container'' he ''owns'' that is in the current cell.
* Items from any ''container'' in the current cell when he ''owns'' the ''cell'' and the container doesn't belong to someone else.
* Items from any ''container'' in the current cell when he ''owns'' the ''cell'' and the container doesn't belong to someone else.
* Items in the container set as Merchant’s Container in the NPC Reference window (sse Notes below). This container may be anywhere (handy for traveler merchants).
* Items in the container set as Merchant’s Container in the NPC Reference window (see Notes below). This container may be anywhere (handy for traveler merchants).


Wares and containers have to be enabled to appear in the selling list.
Wares and containers have to be enabled to appear in the selling list.
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*To set up cell-ownership go to the right-click on the cell in the "cell"-window, choose Edit...Interior Data.
*To set up cell-ownership go to the right-click on the cell in the "cell"-window, choose Edit...Interior Data.
*To associate a container with a merchant, double click the container in the render window, then adjust the settings on the ownership tab appropriately.  Then, edit your merchant in the render window by double clicking him or her, and adjust the settings on the Merchant Container tab appropriately.  Note that the container should be marked as a persistant reference, and is generally kept outside of the playable area, so that players cannot steal back stuff they just sold to the merchant.  You can also, instead of double clicking on the merchant and container in the render window, find them in the Objects list of the Cell View window, then right click them, and select edit.
*To associate a container with a merchant, double click the container in the render window, then adjust the settings on the ownership tab appropriately.  Then, edit your merchant in the render window by double clicking him or her, and adjust the settings on the Merchant Container tab appropriately.  Note that the container should be marked as a persistant reference, and is generally kept outside of the playable area, so that players cannot steal back stuff they just sold to the merchant.  You can also, instead of double clicking on the merchant and container in the render window, find them in the Objects list of the Cell View window, then right click them, and select edit.
*When adding items/containers to sell, '''always set the ownership to the vendor even if the vendor owns the cell.''' The reason for this is that another mod may come along and change the ownership of the cell to a faction owner (notably, this happens for Calandil at the Mystic Emporium in IC Market when Frostcrag DLC is added).


[[Category:Solutions]]
[[Category:Solutions]]
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