Adding Sellable Items To Merchant NPC

Revision as of 04:25, 11 April 2006 by imported>JOG

How does one go about adding sellable items to a merchant? It seems there is a straightforward way to add spells, but not items (weapons, armor, etc)

The best way I am aware of is to create a new container and then set the ownership of this container to the NPC Merchant that you want to sell the item/s. Then any item in the container will be available through that Merchant. Merchant containers are usually kept outside of the playable area.—mmmpld 03:13, 11 April 2006 (EDT)


First you set the NPC's AI-Settings to buy/sell what you intend to. (An Alchemist isn't very likely to buy or sell armor)

Once you've set this, the NPC will sell everything he owns and hasn't equipped yet.


- Objects from his inventory

- Objects from a container he owns

- Objects from a cell he owns, that don't belong to someone else

- Objects from containers in a cell he owns, that don't belong to someone else

(To set up cell-ownership go to the right-click on the cell in the "cell"-window, choose Edit...Interior Data)


Everything a NPC buys will either go to the "Merchant Container" you've associated in the NPC's reference-window, or to his inventory when he doesn't have a container. (Which will cause them to equip good stuff like in Morrowind)


There are two ways to prevent a npc from selling stuff (Like the family-shield on the wall of an armorer's shop):


1. Don't set the cell to be owned by the NPC, and give him explicit ownership for each object he should sell.

2. Choose another owner for the objects that the NPC doesn't want to sell.