Difference between revisions of "Advanced Quest Tutorial"

1,990 bytes added ,  15:09, 28 July 2006
Adding Quest Target to Advanced Quest Tutorial
imported>ShadowDancer
(adding additional explaination that I didnt put in last night)
imported>ShadowDancer
(Adding Quest Target to Advanced Quest Tutorial)
Line 211: Line 211:


These additional conditions are there so that the NPC will only give the Player the direction that the last known Shadow Mage went if she likes the Player.  The ''Info Refusal'' being checked results in the '''SCShadowMages''' topic staying gold until the NPC likes the Player enough to tell the rest of the information about the last known Shadow Mage.
These additional conditions are there so that the NPC will only give the Player the direction that the last known Shadow Mage went if she likes the Player.  The ''Info Refusal'' being checked results in the '''SCShadowMages''' topic staying gold until the NPC likes the Player enough to tell the rest of the information about the last known Shadow Mage.
==Quest Targets==
My quest starts out with the player not knowing anything about the key that was found.  Since the player doesn't have a clue about the key, there was no target set up for stage 10 on the ''Quest Target'' tab.  Now that the player can get a direction to travel from the NPC, its time to set up a ''Quest Target'' so that the player knows where to head in order to continue on the quest.
For this part of the quest I chose to create a new ''DeadSkeleton'' the same way that I created a new key.  I decided to drop the skeleton behind a rock at the end of the road by ''DragonClawRockExterior'' since it is heading towards Skyrim (like the player is told by the NPC).  When you initially place the skeleton, it is upright even though the skeleton is dead.  Running the ''Havok Sim'' for a couple of seconds takes care of this nicely by letting the skeleton fall down.  Any adjustments can be made at this point if the skeleton parts do something you don't want like sliding down the terrain and into the open.  Since this is going to become a quest target, make sure that the skeleton is a persistant object by checking the box on the skeleton's ''Reference'' window.  Once the skeleton is finished, its time to go to the ''Quest Target'' tab of your quest.
Since the skeleton has just been placed in the ''Render'' window, the easiest thing to do is to click the ''Select Reference in Render Window'' button and double-click on the skeleton that was just placed.  Now we need to add a condition so that this target only shows up when the player is in stage 20 of the quest.  For this to occur I added the condition:
{|border="1" cellpadding="5" cellspacing="0"
|-
! style="background:#efefef;" colspan=1 | Target
! style="background:#efefef;" | Function Name
! style="background:#efefef;" | Function Info
! style="background:#efefef;" | Comp
! style="background:#efefef;" | Value
! style="background:#efefef;" |
|-
|no
|GetStage
|Quest: 'ShadowMages'
|==
|20
|AND
|-
|}


                               (*to be continued*)
                               (*to be continued*)
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