Difference between revisions of "Advanced Quest Tutorial"

20 bytes added ,  17:59, 28 July 2006
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imported>ShadowDancer
(changing quest target)
imported>ShadowDancer
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My quest starts out with the player not knowing anything about the key that was found.  Since the player doesn't have a clue about the key, there was no target set up for stage 10 on the ''Quest Target'' tab.  Now that the player can get a direction to travel from the NPC, its time to set up a ''Quest Target'' so that the player knows where to head in order to continue on the quest.
My quest starts out with the player not knowing anything about the key that was found.  Since the player doesn't have a clue about the key, there was no target set up for stage 10 on the ''Quest Target'' tab.  Now that the player can get a direction to travel from the NPC, its time to set up a ''Quest Target'' so that the player knows where to head in order to continue on the quest.


For this part of the quest I chose to create a new ''DeadSkeleton'' the same way that I created a new key.  I decided to drop the skeleton behind a rock at the end of the road by ''DragonClawRockExterior'' since it is heading towards Skyrim (like the player is told by the NPC).  When you initially place the skeleton, it is upright even though the skeleton is dead.  Running the ''Havok Sim'' for a couple of seconds takes care of this nicely by letting the skeleton fall down.  Any adjustments can be made at this point if the skeleton parts do something you don't want like sliding down the terrain and into the open.  I also placed an ''XMarkerHeading'' at the end of the road where it disappears into the terrain.  Make sure to click the ''Save'' button so that the ''XMarkerHeading'' is a valid object to pick in a moment.  Once the skeleton and XMarkerHeading are placed, its time to go to the ''Quest Target'' tab of your quest.
For this part of the quest I chose to create a new ''DeadSkeleton'' the same way that I created a new key.  I decided to drop the skeleton behind a rock at the end of the road by ''DragonClawRockExterior'' since it is the only major road heading towards Skyrim (like the player is told by the NPC).  When you initially place the skeleton, it is upright even though the skeleton is dead.  Running the ''Havok Sim'' for a couple of seconds takes care of this nicely by letting the skeleton fall down.  Any adjustments can be made at this point if the skeleton parts do something you don't want like sliding down the terrain and into the open.  I also placed an ''XMarkerHeading'' at the end of the road where it disappears into the terrain.  Make sure to click the ''Save'' button so that the ''XMarkerHeading'' is a valid object to pick in a moment.  Once the skeleton and XMarkerHeading are placed, its time to go to the ''Quest Target'' tab of your quest.


I am going to use the ''XMarkerHeading'' as the quest target.  Clicking on the ''Cell'' drop down, I select ''Wilderness (11,41)'' and then in the ''Ref'' drop down I select the ''XMarkerHeading''.  Now its time to add a condition so that this target only shows up when the player is in stage 20 of the quest.  For this to occur I added the condition:
I am going to use the ''XMarkerHeading'' as the quest target.  Clicking on the ''Cell'' drop down, I select ''Wilderness (11,41)'' and then in the ''Ref'' drop down I select the ''XMarkerHeading''.  Now its time to add a condition so that this target only shows up when the player is in stage 20 of the quest.  For this to occur I added the condition:
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