Anim Object

Revision as of 12:13, 13 March 2006 by imported>Jjones
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Anim objects are associated with idle animations. When an actor is directed to Use an anim object, the actor performs the associated idle animation.

When creating an AnimObject, you will need to add the NIF of the object and associate it with an Idle that exists in the Idle Manager. The AnimObject will appear whenever the Idle is played. How the object is attached to the actor will be determined by how it was created and exported. E.g. a mug was created so that it would be linked to an NPC's hand whenever an NPC plays a drinking idle.