Difference between revisions of "Basic NPC Creation Tutorial"

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It's often useful to use existing NPCs as templates when creating new ones.  For this example, let's look in our [[Object Window]] under NPCs and select '''"BanditBossFemale1"'''.  Double click the entry to open her properties tab.
It's often useful to use existing NPCs as templates when creating new ones.  For this example, let's look in our [[Object Window]] under NPCs and select '''"BanditBossFemale1"'''.  Double click the entry to open her properties tab.


'''Important:''' Before doing anything, change her ID to something unique.  This way we avoid accidentally saving our changes to the existing NPC.  When you hit 'OK' after changing the ID, you'll be prompted to either rename the existing object or create a new one.  Select 'Yes' to create a new Form.  If you select 'No' at this prompt, you will overwrite the existing NPC, rather than create your own unique version - meaning all the changes you apply here will be applied to the original, in-game NPC.
'''Important:''' Before doing anything, change her ID to something unique.  This way we avoid accidentally saving our changes to the existing NPC.  When you hit 'OK' after changing the ID, you'll be prompted to either rename the existing object or create a new one.  Select 'Yes' to create a new Form.  If you select 'No' at this prompt, you will overwrite the existing NPC, rather than create your own unique version - meaning all the changes you apply here will be applied to the original, in-game NPC


==Editing NPC Stats==
==Editing NPC Stats==
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