Difference between revisions of "Blender/Creating a Character Animation"
Blender/Creating a Character Animation (edit)
Revision as of 02:25, 1 January 2009
, 02:25, 1 January 2009no edit summary
imported>Sickleyield (Corrected NIF scripts version. Whoops.) |
imported>MW2366 |
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Now go to the button window and temporarily turn it into a scripts window - as you can see, it's the one with the green python for an icon. Choose the "Set Bone Priority" script under Scripts -- Object.[[Image:Charanimtut7.jpg|center|thumb|] | Now go to the button window and temporarily turn it into a scripts window - as you can see, it's the one with the green python for an icon. Choose the "Set Bone Priority" script under Scripts -- Object.[[Image:Charanimtut7.jpg|center|thumb|]] | ||
30 is a number that works well here. | 30 is a number that works well here. |