Difference between revisions of "Blender/Creating a Character Animation"
Blender/Creating a Character Animation (edit)
Revision as of 15:20, 18 February 2009
, 15:20, 18 February 2009added to Category:Animation Tutorials
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This is why changing the number of translation keys to 2 is a good idea in this case. If you have a moving anim that is not meant to be translated on the Z axis, it can be very tedious to change all the Z values. | This is why changing the number of translation keys to 2 is a good idea in this case. If you have a moving anim that is not meant to be translated on the Z axis, it can be very tedious to change all the Z values. | ||
[[Category:Animation Tutorials]] |