Difference between revisions of "Blender/Creating a Character Animation"

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This is why changing the number of translation keys to 2 is a good idea in this case.  If you have a moving anim that is not meant to be translated on the Z axis, it can be very tedious to change all the Z values.
This is why changing the number of translation keys to 2 is a good idea in this case.  If you have a moving anim that is not meant to be translated on the Z axis, it can be very tedious to change all the Z values.
[[Category:Animation Tutorials]]
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