Difference between revisions of "Blender/Creating a Character Animation"

no edit summary
imported>Sickleyield
(I think I've got the formatting basically where I want it this time. Really.)
imported>Darkness X
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div class="toc" style="float:right;">
{{Tools|req0=[[Blender]] 2.48|req1=[[NIF_Importers_and_Exporters#NifTools_Blender_NIF_Scripts|Blender import/export plugin]] 2.3.13|req2=[[NifSkope]]|opt0=[[BSA Unpackers]]|opt1=[http://www.tesnexus.com/downloads/file.php?id=21212 Blend Resource File With Robert's Male]}}
{|style="border:none;"
|<span style="font-color: #5a3e16;font-weight: bold;border-bottom: 1px solid #6e5229;">Tools used in this tutorial</span>
'''Required'''
<ul style="list-style:square;">
:<li>[[Blender]] 2.48</li>
:<li>[[NIF_Importers_and_Exporters#NifTools_Blender_NIF_Scripts|Blender import/export plugin]] 2.1.13</li>
:<li>[[NifSkope]]</li></ul>
 
'''Optional'''
<ul style="list-style:square;">
:<li>[[BSA Unpackers]]</li>
:<li>[http://www.tesnexus.com/downloads/file.php?id=21212 .Blend Resource File With Robert's Male]</li></ul>
|}</div>
__TOC__
<div class="visualClear"></div>


==Introduction==
==Introduction==
Line 63: Line 48:




Now go to the button window and temporarily turn it into a scripts window - as you can see, it's the one with the green python for an icon.  Choose the "Set Bone Priority" script under Scripts -- Object.[[Image:Charanimtut7.jpg|center|thumb|]
Now go to the button window and temporarily turn it into a scripts window - as you can see, it's the one with the green python for an icon.  Choose the "Set Bone Priority" script under Scripts -- Object.[[Image:Charanimtut7.jpg|center|thumb|]]


30 is a number that works well here.
30 is a number that works well here.
Line 162: Line 147:


This is why changing the number of translation keys to 2 is a good idea in this case.  If you have a moving anim that is not meant to be translated on the Z axis, it can be very tedious to change all the Z values.
This is why changing the number of translation keys to 2 is a good idea in this case.  If you have a moving anim that is not meant to be translated on the Z axis, it can be very tedious to change all the Z values.
[[Category:Animation Tutorials]]
Anonymous user