Difference between revisions of "Blender/Creating a Character Animation"
Blender/Creating a Character Animation (edit)
Revision as of 11:32, 15 April 2010
, 11:32, 15 April 2010no edit summary
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{{Tools|req0=[[Blender]] 2.48|req1=[[NIF_Importers_and_Exporters#NifTools_Blender_NIF_Scripts|Blender import/export plugin]] 2.3.13|req2=[[NifSkope]]|opt0=[[BSA Unpackers]]|opt1=[http://www.tesnexus.com/downloads/file.php?id=21212 Blend Resource File With Robert's Male]}} | |||
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==Introduction== | ==Introduction== | ||
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This is why changing the number of translation keys to 2 is a good idea in this case. If you have a moving anim that is not meant to be translated on the Z axis, it can be very tedious to change all the Z values. | This is why changing the number of translation keys to 2 is a good idea in this case. If you have a moving anim that is not meant to be translated on the Z axis, it can be very tedious to change all the Z values. | ||
[[Category:Animation Tutorials]] |