Difference between revisions of "Blender/Custom Shield"

3,354 bytes added ,  15:56, 27 September 2006
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imported>Sickleyield
imported>Sickleyield
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Now save the nif under the name of your shield (do NOT save it as the name of the old one).  Make sure it's in the directory where you want it to be.
Now save the nif under the name of your shield (do NOT save it as the name of the old one).  Make sure it's in the directory where you want it to be.


Now it's time to do some texturing and set up your shield in the Construction Set.  I leave that to you and to the many other excellent tutorials on the subject, unless someone else wants to type it here.
Now it's time to do some texturing and set up your shield in the Construction Set.  I'm not going to tell you how to make a texture from scratch here, but once you have one, you've only got to type the texture path into the top of the texture node in nifskope next to the little flower symbol.  It will usually look something like data/textures/armor/mynewshield.dds.  This tells nifskope where your texture is.  For now I'll leave it that the texture must be a .dds file and it must have a normal map, which is called something like mynewshield_n.dds.


Good luck!
'''Getting Your New Shield Into the Game'''
 
Double click on the construction set icon on your desktop to load up the CS.  If you don't have this icon on your desktop, I urge you to put it there right now.  Now wait for it to load.  This may take a while, and then there will be very few items on the screen.  That's because we haven't loaded any data files.
 
Click file - data in the top menu.  You should see a list of all the mods on your computer here.  If you don't have any, it'll probably just show oblivion.esm.  Click on that so that a little "X" appears next to it, making it active, and then click "OK."
 
Now wait for THAT to load.  You may want to twiddle your thumbs or go get a beverage or light some candles here, to pass the time.
 
Eventually it will finish loading and you can see everything that is present in the game.  Exciting, isn't it?  Find the objects window, which has a list that says "Actors," "Items," etc.  Click on Items to expand it, then click on Armor.
 
Now you see a list of all the armor sets in the game.  You can click on one set, say "Glass" or "Daedric," in the left-hand pane and it will show you all the pieces in just that set in the right-hand one.
 
Choose a shield that has the kind of stats you want.  Glass and Daedric are very popular because they are the best light and heavy armor in the game.  Don't choose one that says "arena" anywhere in the ID, because those have scripts on them that you don't want to mess with.  Double click the shield of your choice to bring up its information.  Click on the name of the nif (say, glass/shield.nif).  A little window will pop up with the data directory in it.  Click through until you find your own new shield mesh.  Click on that and click "OK".  Your shield mesh name should now appear in the window.  You'll need to do the same with a new icon, which you can learn to make here: http://cs.elderscrolls.com/constwiki/index.php/Creating_Transparent_Icons
 
Now this part is very important.  You need to change the ID of the new shield, not just the name.  The ID is above the name and looks something like "WeaponGlassLongsword" or "GlasShield".  You must change this to a new ID such as "Mynewshield," or you will replace every glass shield in the game with yours.  Be sure and give it a unique name, too, so that everyone knows what an amazing shield you've made. 
 
When that is done, click OK.  You'll get a message asking if you want to create a new ID.  ALWAYS SAY YES.
 
Now your shield will appear in the Armor list.  It will be listed alphabetically by its ID, although you can change the sorting method by clicking the headings of the list.  Now you can drop it into the inventory of a merchant, into your house, or into the street of a random city.  Go to file - save in the main CS menu and give your mod a name.  Close the CS.  This might take a while.
 
It's playtest time.  Be sure and check your mod by name in the Data Files list on the Oblivion start menu before you start playing.
 
Good luck, and have fun!


SickleYield
SickleYield
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