Difference between revisions of "Blender/Custom Shield"
→'''Exporting the Mesh and Editing in NifSkope'''
imported>Throttlekitty |
imported>Sickleyield |
||
Line 78: | Line 78: | ||
Okay, now export. File - export - netimmerse/gamebryo. Choose the folder you want your shield to go into - let's say data files\meshes\armor\mynewshield.nif. | Okay, now export. File - export - netimmerse/gamebryo. Choose the folder you want your shield to go into - let's say data files\meshes\armor\mynewshield.nif. | ||
Open up your nif with NifSkope. It may look odd if you started from a game mesh, since it will have the original texture on it still, but that's not what we're worried about right now. | Open up your nif with NifSkope. It may look odd if you started from a game mesh, since it will have the original texture on it still, but that's not what we're worried about right now. | ||
Now go to file - new window. Remember the original mesh you chose for its collision boxes? The one that still has those boxes, because it's the original version that you did NOT save over with a new one? Load that in the new window. Find the nitristrips node for the actual shield itself - when you click on it it will be highlighted in the main window. Right click - block - remove branch. Now it is gone but its collision shapes (the bhkconvexvertices node) are still there. | Now go to file - new window. Remember the original mesh you chose for its collision boxes? The one that still has those boxes, because it's the original version that you did NOT save over with a new one? Load that in the new window. Find the nitristrips node for the actual shield itself - when you click on it it will be highlighted in the main window. Right click - block - remove branch. Now it is gone but its collision shapes (the bhkconvexvertices node) are still there. | ||
Go back to your new shield. Click on the node for your shield's nitrishape. Now right click - mesh - smooth normals, then right click - mesh - strippify | Go back to your new shield. Click on the node for your shield's nitrishape. Now right click - mesh - smooth normals, then right click - mesh - strippify. | ||
Now | Now you're ready to copy your mesh into the old one. Right click again (it should be a nitristrips now, since you strippified it) and click block - copy branch. Switch back to the old mesh's window and right click on the node that says 'scene root.' Now block - paste branch. Your shield should appear in the window. | ||
Now save the nif under the name of your shield (do NOT save it as the name of the old one). Make sure it's in the directory where you want it to be. | Now save the nif under the name of your shield (do NOT save it as the name of the old one). Make sure it's in the directory where you want it to be. |