Difference between revisions of "Blender/Custom Shield"
m
Blender: Custom Shield moved to Blender/Custom Shield: Turn into subpage
imported>Throttlekitty |
imported>Wrye m (Blender: Custom Shield moved to Blender/Custom Shield: Turn into subpage) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 5: | Line 5: | ||
You need: | You need: | ||
Some sort of | Some sort of BSA unpacker, but if you're modding, you hopefully have one. If not, check out the Wiki's page [[BSA Files|here]]. | ||
Blender - as of this writing the latest version is 2.42a. I recommend a few tutorials to get used to its unusual interface before you try to do this one. I'm going to assume you know how to navigate among Blender's windows and buttons, because it's complex and I don't have three weeks to write a step-by-step for it here. | Blender - as of this writing the latest version is 2.42a. I recommend a few tutorials to get used to its unusual interface before you try to do this one. I'm going to assume you know how to navigate among Blender's windows and buttons, because it's complex and I don't have three weeks to write a step-by-step for it here. | ||
Get it | Get it [http://www.blender.org/cms/Home.2.0.html here]. | ||
Blender tutorials: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro | Blender tutorials: [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Noob to Pro] | ||
NifSkope - a powerful mesh-editing program whose interface is, er, a little less difficult than Blender's. | NifSkope - a powerful mesh-editing program whose interface is, er, a little less difficult than Blender's. | ||
Get it | Get it [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 here] | ||
The Blender NIF Scripts from Sourceforge - these allow you to import and export .nif files from Blender, which is necessary for your new mesh. | The Blender NIF Scripts from Sourceforge - these allow you to import and export .nif files from Blender, which is necessary for your new mesh. | ||
Get it | Get it [http://sourceforge.net/project/showfiles.php?group_id=149157 here] | ||
You'll also need an image editing program such as Photoshop or my favorite, the GIMP, but I won't be showing you how to make a custom texture in this tutorial. | You'll also need an image editing program such as Photoshop or my favorite, the GIMP, but I won't be showing you how to make a custom texture in this tutorial. | ||
=='''Important Preliminaries: Configuring the NIF Scripts'''== | =='''Important Preliminaries: Configuring the NIF Scripts'''== | ||
Line 78: | Line 76: | ||
Okay, now export. File - export - netimmerse/gamebryo. Choose the folder you want your shield to go into - let's say data files\meshes\armor\mynewshield.nif. | Okay, now export. File - export - netimmerse/gamebryo. Choose the folder you want your shield to go into - let's say data files\meshes\armor\mynewshield.nif. | ||
Open up your nif with NifSkope. It may look odd if you started from a game mesh, since it will have the original texture on it still, but that's not what we're worried about right now. | Open up your nif with NifSkope. It may look odd if you started from a game mesh, since it will have the original texture on it still, but that's not what we're worried about right now. | ||
Now go to file - new window. Remember the original mesh you chose for its collision boxes? The one that still has those boxes, because it's the original version that you did NOT save over with a new one? Load that in the new window. Find the nitristrips node for the actual shield itself - when you click on it it will be highlighted in the main window. Right click - block - remove branch. Now it is gone but its collision shapes (the bhkconvexvertices node) are still there. | Now go to file - new window. Remember the original mesh you chose for its collision boxes? The one that still has those boxes, because it's the original version that you did NOT save over with a new one? Load that in the new window. Find the nitristrips node for the actual shield itself - when you click on it it will be highlighted in the main window. Right click - block - remove branch. Now it is gone but its collision shapes (the bhkconvexvertices node) are still there. | ||
Go back to your new shield. Click on the node for your shield's nitrishape. Now right click - mesh - smooth normals, then right click - mesh - strippify | Go back to your new shield. Click on the node for your shield's nitrishape. Now right click - mesh - smooth normals, then right click - mesh - strippify. | ||
Now | Now you're ready to copy your mesh into the old one. Right click again (it should be a nitristrips now, since you strippified it) and click block - copy branch. Switch back to the old mesh's window and right click on the node that says 'scene root.' Now block - paste branch. Your shield should appear in the window. | ||
Now save the nif under the name of your shield (do NOT save it as the name of the old one). Make sure it's in the directory where you want it to be. | Now save the nif under the name of your shield (do NOT save it as the name of the old one). Make sure it's in the directory where you want it to be. | ||
Line 124: | Line 118: | ||
Good luck, and have fun! | Good luck, and have fun! | ||
[[Category:Modeling Tutorials]] | |||
[[Category:Tutorials]] | |||
[[Category: |