Difference between revisions of "Casting Spells From An Activator"
Fixed problem. FlippySource replaced by Activator source. In the future such comments should be on the Discussion Page
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imported>Tegid (Fixed problem. FlippySource replaced by Activator source. In the future such comments should be on the Discussion Page) |
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This is a short tutorial on how to use activators to cast spells. This will allow you to create more complicated spell effects such as lightning strikes or point blank area of effect spells. | This is a short tutorial on how to use activators to cast spells. This will allow you to create more complicated spell effects such as lightning strikes or point blank area of effect spells. | ||
By the end of this tutorial you should have a working point blank AoE lightning strike spell. | By the end of this tutorial you should have a working point blank AoE lightning strike spell. | ||
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;place an instance of the source activator that we created earlier | ;place an instance of the source activator that we created earlier | ||
set source to me.PlaceAtMe | set source to me.PlaceAtMe ActivatorSource, 1, 0, 0 | ||
;add 1000 to the height so it looks like the lightning is coming from the sky | ;add 1000 to the height so it looks like the lightning is coming from the sky |