Difference between revisions of "Casting Spells From An Activator"

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imported>Decoup
imported>Decoup
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*Another solution to this problem is to only allow the spell to effect current enemys of the player.
*Another solution to this problem is to only allow the spell to effect current enemys of the player.
This code can be added directly below the avoid hitting player code in TutCallLightningAoeSpellScript.
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