Difference between revisions of "Casting Spells From An Activator"
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*Another solution to this problem is to only allow the spell to effect current enemys of the player. | *Another solution to this problem is to only allow the spell to effect current enemys of the player. | ||
This code can be added directly below the avoid hitting player code in TutCallLightningAoeSpellScript. | |||
<pre> | <pre> | ||
... | ... |