Difference between revisions of "Casting Spells From An Activator"
Updated to use MoveTo instead of PlaceAtMe
imported>Ukgazzer |
imported>Haama (Updated to use MoveTo instead of PlaceAtMe) |
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The first thing we need to do is create the activator object. This object will be used to cast spells. | The first thing we need to do is create the activator object. This object will be used to cast spells. | ||
In the [[Object_Window|Object Window]], Expand the WorldObjects item and select Activator. | In the [[Object_Window|Object Window]], Expand the WorldObjects item and select Activator. Rename the activator with the Editor ID "ActivatorFlameNode0" to "SourceID" by slowly double-clicking on it, changing the name, and selecting "Yes" when the menu comes up. | ||
We also need to create a reference of the new activator. In the [[Cell View Window]], select "Interior" from the pull-down menu. Then select the Editor ID "TestQuest01" in the box on the left. Right-click it and select "Duplicate Cell". Rename the cell to something you'll remember and double-click it to open it in the [[Render Window]]. Now, drag your new [[Activator]] "SourceID" to the [[Render Window]]. Double-click on the activator to open the "Reference" window. Name it "Source" in the "Reference Editor ID" box. Mark it as a "Persistent Reference" and "Initially Disabled". | |||
==Create the Spells== | ==Create the Spells== | ||
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===The Self Spell Script=== | ===The Self Spell Script=== | ||
This script uses [[ | This script uses [[MoveTo]] to move your activator to the caster and then uses that activator to [[Cast]] the AOE spell. | ||
Set the <b>Script Type</b> to <b>Magic Effect</b> | Set the <b>Script Type</b> to <b>Magic Effect</b> | ||
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;get a reference to the caster | ;get a reference to the caster | ||
set me to GetSelf | set me to GetSelf | ||
;add 200 to the height so it is above the actor | ;add 200 to the height so it is above the actor | ||
source.MoveTo me 0, 0, 200 | |||
source. | |||
;have the activator cast the AOE spell now | ;have the activator cast the AOE spell now | ||
source.Cast TutCallLightningAoeSpell me | source.Cast TutCallLightningAoeSpell me | ||
End</pre> | End</pre> | ||
===The Area of Effect Spell Script=== | ===The Area of Effect Spell Script=== | ||
This script will be run on every actor that is hit by the TutCallLightningAoeSpell. This script will then | This script will be run on every actor that is hit by the TutCallLightningAoeSpell. This script will then move the activator using [[MoveTo]] and use it to cast a lightning bolt at the affected actor. (Remember: This happens for each actor hit!) | ||
Set the <b>Script Type</b> to <b>Magic Effect</b> | Set the <b>Script Type</b> to <b>Magic Effect</b> | ||
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set me to GetSelf | set me to GetSelf | ||
;add 1000 to the height to simulate lightning coming from the sky | |||
source.MoveTo me 0, 0, 1000 | |||
;add 1000 to the height | |||
source. | |||
;have the activator cast the lightning spell at the affected actor | ;have the activator cast the lightning spell at the affected actor | ||
source.Cast StandardShockDamageTarget1Novice me | source.Cast StandardShockDamageTarget1Novice me | ||
End</pre> | End</pre> | ||
==Attach the Scripts to the Spells== | ==Attach the Scripts to the Spells== |