Difference between revisions of "Casting Spells From An Activator"

→‎Create the Activator: Clarifitcation hopefully
imported>Haama
(Updated to use MoveTo instead of PlaceAtMe)
imported>Haama
(→‎Create the Activator: Clarifitcation hopefully)
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==Create the Activator==
==Create the Activator==
The first thing we need to do is create the activator object. This object will be used to cast spells.
The first thing we need to do is create a new activator object. This object will be used to cast spells.


In the [[Object_Window|Object Window]], Expand the WorldObjects item and select Activator. Rename the activator with the Editor ID "ActivatorFlameNode0" to "SourceID" by slowly double-clicking on it, changing the name, and selecting "Yes" when the menu comes up.
In the [[Object_Window|Object Window]], Expand the WorldObjects item and select Activator. Rename the activator with the Editor ID "ActivatorFlameNode0" to "SourceID" by slowly double-clicking on it, changing the name, and selecting "Yes" when the menu comes up.
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