Difference between revisions of "Casting Spells From An Activator"
Casting Spells From An Activator (edit)
Revision as of 00:39, 6 February 2008
, 00:39, 6 February 2008→Create the Activator: Clarifitcation hopefully
imported>Haama (Updated to use MoveTo instead of PlaceAtMe) |
imported>Haama (→Create the Activator: Clarifitcation hopefully) |
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==Create the Activator== | ==Create the Activator== | ||
The first thing we need to do is create | The first thing we need to do is create a new activator object. This object will be used to cast spells. | ||
In the [[Object_Window|Object Window]], Expand the WorldObjects item and select Activator. Rename the activator with the Editor ID "ActivatorFlameNode0" to "SourceID" by slowly double-clicking on it, changing the name, and selecting "Yes" when the menu comes up. | In the [[Object_Window|Object Window]], Expand the WorldObjects item and select Activator. Rename the activator with the Editor ID "ActivatorFlameNode0" to "SourceID" by slowly double-clicking on it, changing the name, and selecting "Yes" when the menu comes up. |