Difference between revisions of "Casting Spells From An Activator"
Casting Spells From An Activator (edit)
Revision as of 12:36, 30 September 2009
, 12:36, 30 September 2009→Caveats: adding a location for the caveat code
imported>Haama (→The Area of Effect Spell Script: Set source) |
imported>Qazaaq (→Caveats: adding a location for the caveat code) |
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==Caveats== | ==Caveats== | ||
*This spell will hit the player as well as everyone around him. This may or may not be what you want. A simple if check in the TutCallLightningAoeSpellScript will prevent the spell from hitting the player: | *This spell will hit the player as well as everyone around him. This may or may not be what you want. A simple if check directly below the <tt>'''Begin ScriptEffectStart'''</tt> line in the TutCallLightningAoeSpellScript will prevent the spell from hitting the player: | ||
<pre> | <pre> | ||
... | ... |