Difference between revisions of "Casting penalty"
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imported>Longcat (New page: If your skill in this armor type is greater than or equal to iSkillJournemanMin, then the base encumbrance for that type is 0. Next I should introduce the idea of "armor coverage". The ga...) |
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If your skill in this armor type is greater than or equal to | If your skill in this armor type is greater than or equal to [[ISkillXXMin|iSkillJourneymanMin]], then the base encumbrance for that type is 0. | ||
Next I should introduce the idea of "armor coverage". The game checks each slot, sees if an item is equipped there, then accumulates a running total value if an item of the right type (heavy or light) is found. This sum capped at 100. Here are the slots, game settings, and default values: | Next I should introduce the idea of "armor coverage". The game checks each slot, sees if an item is equipped there, then accumulates a running total value if an item of the right type (heavy or light) is found. This sum capped at 100. Here are the slots, game settings, and default values: |