Difference between revisions of "Casting penalty"

17 bytes added ,  15:17, 27 May 2008
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imported>Longcat
(New page: If your skill in this armor type is greater than or equal to iSkillJournemanMin, then the base encumbrance for that type is 0. Next I should introduce the idea of "armor coverage". The ga...)
 
imported>Longcat
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If your skill in this armor type is greater than or equal to iSkillJournemanMin, then the base encumbrance for that type is 0.
If your skill in this armor type is greater than or equal to [[ISkillXXMin|iSkillJourneymanMin]], then the base encumbrance for that type is 0.


Next I should introduce the idea of "armor coverage". The game checks each slot, sees if an item is equipped there, then accumulates a running total value if an item of the right type (heavy or light) is found. This sum capped at 100. Here are the slots, game settings, and default values:
Next I should introduce the idea of "armor coverage". The game checks each slot, sees if an item is equipped there, then accumulates a running total value if an item of the right type (heavy or light) is found. This sum capped at 100. Here are the slots, game settings, and default values:
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