Difference between revisions of "Casting penalty"
Shield note
imported>Longcat (New page: If your skill in this armor type is greater than or equal to iSkillJournemanMin, then the base encumbrance for that type is 0. Next I should introduce the idea of "armor coverage". The ga...) |
imported>Haama (Shield note) |
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If your skill in this armor type is greater than or equal to | If your skill in this armor type is greater than or equal to [[ISkillXXMin|iSkillJourneymanMin]], then the base encumbrance for that type is 0. | ||
Next I should introduce the idea of "armor coverage". The game checks each slot, sees if an item is equipped there, then accumulates a running total value if an item of the right type (heavy or light) is found. This sum capped at 100. Here are the slots, game settings, and default values: | Next I should introduce the idea of "armor coverage". The game checks each slot, sees if an item is equipped there, then accumulates a running total value if an item of the right type (heavy or light) is found. This sum capped at 100. Here are the slots, game settings, and default values: | ||
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* foot - [[IArmorDamageXXChance|iArmorDamageBootsChance]] (10) | * foot - [[IArmorDamageXXChance|iArmorDamageBootsChance]] (10) | ||
* shield - [[IArmorDamageXXChance|iArmorDamageShieldChance]] (30) | * shield - [[IArmorDamageXXChance|iArmorDamageShieldChance]] (30) | ||
** Shields must be equipped with a weapon that uses them - 1 handed blades or blunts. Otherwise, the player can have a Shield equipped at no casting penalty. | |||
So, if you had something in the head, upper body and shield slots, you would have 10 + 25 + 30 = 65 coverage. Neither weight nor any other values are taken in to account. | So, if you had something in the head, upper body and shield slots, you would have 10 + 25 + 30 = 65 coverage. Neither weight nor any other values are taken in to account. |