Difference between revisions of "Category:About Modding Etiquette"

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imported>JOG
(No selfish dialogue please)
imported>Juharfalvi
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*Keep game balance in mind when creating mods.  Making an item that would normally need recharging use no charges or creating ''super spells'' with little or no magicka cost will severely alter the balance of game play.
*Keep game balance in mind when creating mods.  Making an item that would normally need recharging use no charges or creating ''super spells'' with little or no magicka cost will severely alter the balance of game play.


*Include a detailed Readme file along with your mod. A good readme provides a description of the mod's features, any potential bugs or technical issues, a list of changes made to existing objects, possible sources of conflict with other mods, and some information on how to contact you in the event that a user encounters a problem with your plugin. Creating the readme as a plain text file (such as one written in Notepad) ensures that everyone will be able to read it. And to avoid overwriting another mod's readme, give it a unique name, such as "YourModName - Readme!"
*Include a detailed '''Readme''' file along with your mod. A good readme provides a description of the mod's features, any potential bugs or technical issues, a list of changes made to existing objects, possible sources of conflict with other mods, and some information on how to contact you in the event that a user encounters a problem with your plugin. Creating the readme as a plain text file (such as one written in Notepad) ensures that everyone will be able to read it. And to avoid overwriting another mod's readme, give it a unique name, such as "YourModName - Readme!"


[[Category:Getting Started]]
[[Category:Getting Started]]
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