Difference between revisions of "Category:About Modding Etiquette"

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imported>Kivan
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*Keep any new dialogue clean.  Information on unclean dialogue can be found in the [[Unclean Dialogue|Unclean Dialogue Tutorial]].
*Keep any new dialogue clean.  Information on unclean dialogue can be found in the [[Unclean Dialogue|Unclean Dialogue Tutorial]].


*Don't alter objects that exist in Oblivion.esm unless your mod is specifically designed to alter them. Examples of bad alterations include changing the contents of a chest, the destination of a load door, the properties of objects, or adding a script to an object. Changes like this will affect all instances of that object in the game. To avoid that, copy the existing object with a new ObjectID before making any changes.
*Don't alter objects that exist in Oblivion.esm unless your mod is specifically designed to alter them. Examples of bad alterations include changing the contents of a chest, the destination of a load door, the properties of objects, adding a script to an object, or changing a magic effect. Changes like this will affect all instances of that object in the game. To avoid that, copy the existing object with a new ObjectID before making any changes.


*Don't alter anything in cell (3,3) in any existing worldspace. Due to an engine bug, when the player has a mod with edits to this cell active and the cell is loaded, all markers including the player's marker on the local map will disappear. Removing any edits to (3,3) from your mod will fix the problem.
*Don't alter anything in cell (3,3) in any existing worldspace. Due to an engine bug, when the player has a mod with edits to this cell active and the cell is loaded, all markers including the player's marker on the local map will disappear. Removing any edits to (3,3) from your mod will fix the problem.
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