Difference between revisions of "Category:About Modding Etiquette"

Added bow crash bug avoidance in prev edit and more info to (3,) bug in this one.
imported>Kivan
imported>Kivan
(Added bow crash bug avoidance in prev edit and more info to (3,) bug in this one.)
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== Bug Avoidance ==
== Bug Avoidance ==
* Don't alter anything in cell (3,3) in any existing worldspace. Due to an engine bug, when the player has a mod with edits to this cell active and the cell is loaded, all markers including the player's marker on the local map will disappear. Removing any edits to (3,3) from your mod will fix the problem.
* Don't alter anything in cell (3,3) in any existing worldspace. Due to an engine bug, when the player has a mod with edits to this cell active and the cell is loaded, all markers including the player's marker on the local map will disappear. Removing any edits to (3,3) from your mod will fix the problem. This bug does appear by itself even with no mods active, but (3,3) edits will make it worse.
* If your mod adds a bow weapon, or edits any existing bow, be sure to change the Reach value to something other than zero. The suggested value is one. Otherwise, you will trigger a very nasty bug for a small percentage of users where equipping the bow doesn't just crash Oblivion, but can result in a Blue Screen Of Death or a reboot of the PC, depending on their system settings.
* If your mod adds a bow weapon, or edits any existing bow, be sure to change the Reach value to something other than zero. The suggested value is one. Otherwise, you will trigger a very nasty bug for a small percentage of users where equipping the bow doesn't just crash Oblivion, but can result in a Blue Screen Of Death or a reboot of the PC, depending on their system settings.


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