Difference between revisions of "Category:Actor Values"

44 bytes added ,  03:12, 18 August 2010
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imported>JRoush
imported>JRoush
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| <center> '''Base''' </center>
| <center> '''Base''' </center>
| The AV value from the Actor's ''base form'' - all instances of the actor share this value (e.g. all 'Imps' share the same Base Health).  This factor is set by the designer in the CS.  It is modified in-game by the [[SetActorValue|SetAV]] console+script commands, skill & attribute level increases, and certain Ability effects (see notes).
| The AV value from the Actor's ''base form'' - all instances of the actor share this value (e.g. all 'Imps' share the same Base Health).  This factor is set by the designer in the CS, and then adjusted to the actor's level in game.  It can be further modified by skill & attribute level increases, the [[SetActorValue|SetAV]] console+script commands, and certain Ability effects (see notes).
| This value is stored a little differently depending on the actor value, and for some (Skills & Attributes in particular) it may only have values between 0 and 255.
| This value is stored a little differently for different actor values. For some (Skills & Attributes in particular) it may only have values between 0 and 255.
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| <center> '''Calculated Base''' </center>
| <center> '''Calculated Base''' </center>
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