Difference between revisions of "Category:Actor Values"
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Furthermore, ''for the player only'', this modifier is recalculated every time the game is reloaded, apparently to guarantee that it's not affected by spells and equipment that are no longer active. | Furthermore, ''for the player only'', this modifier is recalculated every time the game is reloaded, apparently to guarantee that it's not affected by spells and equipment that are no longer active. | ||
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| <center> '''Script | | <center> '''Script Modifier''' </center> | ||
| For all Actors. This factor is doesn't seem to be used by the combat or magic systems. It is modified only by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] ''script'' commands (''not'' the console versions). | | For all Actors. This factor is doesn't seem to be used by the combat or magic systems. It is modified only by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] ''script'' commands (''not'' the console versions). | ||
| Since it's not affected by ordinary damage or magic, changes this modifier cannot be undone by restoration spells or chapel healing, etc. If changed by a script, it is the script author's responsibility to change it back by the same amount later. | | Since it's not affected by ordinary damage or magic, changes this modifier cannot be undone by restoration spells or chapel healing, etc. If changed by a script, it is the script author's responsibility to change it back by the same amount later. | ||
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=== Notes === | === Notes === | ||
* These formulas do not apply to '''Fame,Infamy,Bounty,or Encumbrance | * These formulas do not apply to '''Fame''', '''Infamy''', [[Bounty]], or [[Encumbrance]]. These AVs are calculated differently, and stored differently as well. See the specifically pages for these stats for details. | ||
* When player stats are displayed in the menu, they are shown as <font color="Green">green</font> if the Current value is greater than the Calculated Base value, <font color="Red">red</font> if the Current value is less than the CBV, and <font color="Blue">blue</font> if the two are equal. | * When player stats are displayed in the menu, they are shown as <font color="Green">green</font> if the Current value is greater than the Calculated Base value, <font color="Red">red</font> if the Current value is less than the CBV, and <font color="Blue">blue</font> if the two are equal. | ||
* For ''recoverable'' effects from ''abilities'' on the ''player'' (and only the player), the base modifier is changed instead of the max modifier. This is why benefits from birthsigns and certain quest rewards (like the Skeleton Key) can grant skill mastery perks. | * For ''recoverable'' effects from ''abilities'' on the ''player'' (and only the player), the base modifier is changed instead of the max modifier. This is why benefits from birthsigns and certain quest rewards (like the Skeleton Key) can grant skill mastery perks. | ||
* There is a bug in the code for NPCs and creatures that allows the Damage modifier to be made positive if the ''current'' value of the modifier is zero. This means that e.g. casting a Restore Health spell on an NPC who is already at full health will actually add to their max health. However, any further change to the Damage modifier, including taking damage or casting the spell a second time will trigger the non-bugged code and force the Damage modifier to be <= zero. | * There is a bug in the code for NPCs and creatures that allows the Damage modifier to be made positive if the ''current'' value of the modifier is zero. This means that e.g. casting a Restore Health spell on an NPC who is already at full health will actually add to their max health. However, any further change to the Damage modifier, including taking damage or casting the spell a second time will trigger the non-bugged code and force the Damage modifier to be <= zero. | ||
== List of Actor Values == | == List of Actor Values == |