Difference between revisions of "Category:Actor Values"
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changed 'Offset' to 'Script' to reflect OBSE useage
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Furthermore, ''for the player only'', this modifier is recalculated every time the game is reloaded, apparently to guarantee that it's not affected by spells and equipment that are no longer active. | Furthermore, ''for the player only'', this modifier is recalculated every time the game is reloaded, apparently to guarantee that it's not affected by spells and equipment that are no longer active. | ||
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| <center> '''Script | | <center> '''Script Modifier''' </center> | ||
| For all Actors. This factor is doesn't seem to be used by the combat or magic systems. It is modified only by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] ''script'' commands (''not'' the console versions). | | For all Actors. This factor is doesn't seem to be used by the combat or magic systems. It is modified only by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] ''script'' commands (''not'' the console versions). | ||
| Since it's not affected by ordinary damage or magic, changes this modifier cannot be undone by restoration spells or chapel healing, etc. If changed by a script, it is the script author's responsibility to change it back by the same amount later. | | Since it's not affected by ordinary damage or magic, changes this modifier cannot be undone by restoration spells or chapel healing, etc. If changed by a script, it is the script author's responsibility to change it back by the same amount later. |