Difference between revisions of "Category:Actor Values"

7 bytes removed ,  23:58, 9 November 2011
m
changed 'Offset' to 'Script' to reflect OBSE useage
imported>JRoush
imported>JRoush
m (changed 'Offset' to 'Script' to reflect OBSE useage)
 
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Furthermore, ''for the player only'', this modifier is recalculated every time the game is reloaded, apparently to guarantee that it's not affected by spells and equipment that are no longer active.
Furthermore, ''for the player only'', this modifier is recalculated every time the game is reloaded, apparently to guarantee that it's not affected by spells and equipment that are no longer active.
|-
|-
| <center> '''Script/Offset Modifier''' </center>
| <center> '''Script Modifier''' </center>
| For all Actors.  This factor is doesn't seem to be used by the combat or magic systems.  It is modified only by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] ''script'' commands (''not'' the console versions).  
| For all Actors.  This factor is doesn't seem to be used by the combat or magic systems.  It is modified only by the [[ModActorValue|ModAV]] and [[ForceActorValue|ForceAV]] ''script'' commands (''not'' the console versions).  
| Since it's not affected by ordinary damage or magic, changes this modifier cannot be undone by restoration spells or chapel healing, etc.  If changed by a script, it is the script author's responsibility to change it back by the same amount later.
| Since it's not affected by ordinary damage or magic, changes this modifier cannot be undone by restoration spells or chapel healing, etc.  If changed by a script, it is the script author's responsibility to change it back by the same amount later.
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