Difference between revisions of "Category:Animations"
link to sample anim data I have started compiling
imported>Wrye (Glossary links.) |
imported>TheMagician (link to sample anim data I have started compiling) |
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Animations can move parts of a mesh or a complete mesh, the two different animations used in Oblivion uses [http://en.wikipedia.org/wiki/Skeletal_animation skeletal] and [http://en.wikipedia.org/wiki/Morph_target_animation morph target] animations. The latter is mainly used in heads of creatures and can't be created with the tools currently available. Skeletal animations use bones, instead of animating individual [[vertices]], the vertices are assigned to one or more bones and then the bones are animated. | Animations can move parts of a mesh or a complete mesh, the two different animations used in Oblivion uses [http://en.wikipedia.org/wiki/Skeletal_animation skeletal] and [http://en.wikipedia.org/wiki/Morph_target_animation morph target] animations. The latter is mainly used in heads of creatures and can't be created with the tools currently available. Skeletal animations use bones, instead of animating individual [[Glossary#V|vertices]], the vertices are assigned to one or more bones and then the bones are animated. | ||
Animations are either combined with the mesh in a [[Glossary#N|Nif]] file or in a separate [[Glossary#K|kf file]] for actors. | Animations are either combined with the mesh in a [[Glossary#N|Nif]] file or in a separate [[Glossary#K|kf file]] for actors. | ||
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==See Also== | ==See Also== | ||
*[[:Category:Meshes]] | *[[:Category:Meshes]] | ||
*[[:Category:Animation Functions]] | |||
*[http://en.wikipedia.org/wiki/Computer_animation Computer Animation @ Wikipedia] | *[http://en.wikipedia.org/wiki/Computer_animation Computer Animation @ Wikipedia] | ||
*[http://www.truancyfactory.com/animdata.html Sample bone priority and text key data for animations] | |||
[[Category:Graphics]] | [[Category:Graphics]] |