Difference between revisions of "Category:Building and Editing"

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== The Construction Set ==
== The Construction Set ==
 
When creating and editing [[Glossary#M|mods]] with the [[The Elder Scrolls Construction Set|Construction Set]], you will primarily be concerned with three windows: the [[Object Window]], the [[Render Window]], and the [[Cell View Window]].  If you are not already familiar with the use of these three windows, you should learn about them now.  For information on the general use of the '''Construction Set''', see [[A beginner's guide, lesson 1 - The Construction Set Primer]].
When creating and editing [[Mod|mods]] with the [[The Elder Scrolls Construction Set|Construction Set]], you will primarily be concerned with three windows: the [[Object Window]], the [[Render Window]], and the [[Cell View Window]].  If you are not already familiar with the use of these three windows, you should learn about them now.  For information on the general use of the '''Construction Set''', see [[A beginner's guide, lesson 1 - The Construction Set Primer]].


=== General Mod Building ===
=== General Mod Building ===
A typical [[Mod|mod]] building workflow involves loading a [[:Category:Cells|Cell]] from the [[Cell View Window]] into the [[Render Window]], and then adding an [[Object|object]] from the [[Object Window]] into the '''cell'''.  An '''object''' may be a simple [[Item|item]] such as a plate on a table, or something more complicated such as an [[:Category:Actors|actor]], with the ability to interact with the [[Player|player]] in a meaningful way.  For more information on creating and editing objects, see:
A typical mod building workflow involves loading a [[:Category:Cells|Cell]] from the [[Cell View Window]] into the [[Render Window]], and then adding an [[Glossary#B|base object]] from the [[Object Window]] into the '''cell'''.  An '''object''' may be a simple [[Glossary#I|item]] such as a plate on a table, or something more complicated such as an [[:Category:Actors|actor]], with the ability to interact with the [[Player|player]] in a meaningful way.  For more information on creating and editing objects, see:
:*[[:Category:Objects|Objects]]
:*[[:Category:Objects|Objects]]
:*[[How To Add Objects For Sale]]
:*[[How To Add Objects For Sale]]
:*[[Basic NPC Creation Tutorial]]   
:*[[Basic NPC Creation Tutorial]]   


Another common task is the creation of interior areas such as houses, shops, and dungeons.  For information on these topics, see:  
Another common task is the creation of interior areas such as houses, shops, and dungeons.  For information on these topics, see:  
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:*[[:Category:My First Dungeon|My First Dungeon]]
:*[[:Category:My First Dungeon|My First Dungeon]]
:*[[My First Shop]]
:*[[My First Shop]]


Modders may also wish to edit the [[:Category:Landscape|landscape]] of an exterior cell.  Before attempting this, it is a good idea to have at least a passing familiarity with the concept of [[:Category:World Spaces|World Spaces]] and [[:Category:Cells|Cells]].  For information on this, see:
Modders may also wish to edit the [[:Category:Landscape|landscape]] of an exterior cell.  Before attempting this, it is a good idea to have at least a passing familiarity with the concept of [[:Category:World Spaces|World Spaces]] and [[:Category:Cells|Cells]].  For information on this, see:
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:*[[Basic Landscaping Tutorial]]
:*[[Basic Landscaping Tutorial]]
:*[[World Space Tutorial]]
:*[[World Space Tutorial]]


It is best to become familiar with the above building projects before attempting to create a '''quest'''.  Even the most simple of quests generally involve a little of all of the skills mentioned above.  To learn more about creating a quest, see:
It is best to become familiar with the above building projects before attempting to create a '''quest'''.  Even the most simple of quests generally involve a little of all of the skills mentioned above.  To learn more about creating a quest, see:
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