Difference between revisions of "Category:Console Functions"

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<table border=1 cellpadding=3>
The functions included in this Category should be only available for use in the in-game [[Glossary#C|console]] -- that is, functions that cannot be compiled into scripts in the editor (unless you are using the [[:Category:Oblivion Script Extender|Oblivion Script Extender]], which allows [[:Category:Console Functions (OBSE)|some of these]] to be used in scripts).  
  <tr height="17" style="height:12.75pt">
    <td height="17" class="xl22" width="170" style="height:12.75pt;width:128pt"><b><u>Function
      Name</u></b></td>
    <td class="xl22" width="134" style="width:101pt"><b><u>Short Name</u></b></td>
    <td class="xl22" width="673" style="width:505pt"><b><u>Description</u></b></td>
    <td class="xl22" width="121" style="width:91pt"><b><u>Reference Function</u></b></td>
    <td class="xl22" width="83" style="width:65pt" align="center"><b><u>Parameters</u></b></td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">AddDecal</td>
    <td></td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td></td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">AddFaceAnimNote</td>
    <td>AFAN</td>
    <td></td>
    <td align="center" x:bool="TRUE">TRUE</td>
    <td>sString</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">BeginTrace</td>
    <td>bt</td>
    <td>Creates a trace file (xbox only)</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td></td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">BetaComment</td>
    <td>BC</td>
    <td>Add comment to <nowiki>[General]</nowiki> 'sBetaCommentFile' file.<br>NOTE: select object first.<br><nowiki>[bc &quot;This rock is too high.&quot;]&quot;</nowiki></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>sString</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CalcLowPathToPoint</td>
    <td>LP2P</td>
    <td>ignore locks,allow disabled doors,ignore min use</td>
    <td align="center" x:bool="TRUE">TRUE</td>
    <td>bIgnoreLocks, bAllowDisabledDoors, bIgnoreMinUse</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CalcPathToPoint</td>
    <td>P2P</td>
    <td></td>
    <td align="center" x:bool="TRUE">TRUE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CenterOnCell</td>
    <td>COC</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>CellName</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CenterOnExterior</td>
    <td>COE</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>x, y</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CenterOnWorld</td>
    <td>COW</td>
    <td>[COW worldname -10 5]</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>WorldspaceName, CellCoordX, CellCoordY</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ClearAdaptedLight</td>
    <td>cal</td>
    <td>Clears the HDR adapted light texture</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CloseFile</td>
    <td></td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>Filename</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">CompleteAllQuestStages</td>
    <td>caqs</td>
    <td>Sets all quest stages</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">DumpTexturePalette</td>
    <td>DTP</td>
    <td>Dump texture palette contents to warning file\n param is sort type<span style="mso-spacerun: yes">&nbsp;&nbsp;
      </span>f-filename,s-size,c-count)</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>SortType (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">FlushNonPersistActors</td>
    <td>Flush</td>
    <td>Deletes all the actors in High who are not persistant</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iCount</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">FreezeRenderAccumulation</td>
    <td>fra</td>
    <td>only re-render geometry visible during this frame</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">GetINISetting</td>
    <td>GetINI</td>
    <td>\setting:category\&quot;&quot;</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>SettingName</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">HairTint</td>
    <td></td>
    <td>3 ints,RGB</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iRed, iGreen, iBlue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">Help</td>
    <td></td>
    <td>Show this help.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">LoadGame</td>
    <td>load</td>
    <td>LoadGame &lt;filename&gt;</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>SaveName</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ModWaterShader</td>
    <td>mws</td>
    <td>Modifies water shader settings</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>String, Float (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">MoveToQuestTarget</td>
    <td>movetoqt</td>
    <td>Move player to current quest target (optional param: target number, 1-N).</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>QuestTargetNumber (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">OutputArchiveProfile</td>
    <td>oap</td>
    <td>Output Archive profile info to a file</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>String (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">OutputLocalMapPictures</td>
    <td>OLMP</td>
    <td>Writes out the current local map.</td>
    <td align="center" x:bool="FALSE">FALSE</td>


    <td> </td>
However, some Console commands listed in the following '''table''' may be available for use both as functions and commands. For additional context, see the article [[Console Commands]].
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">OutputMemContexts</td>
    <td>omc</td>
    <td>Output Mem Context info to a file</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>Filename (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">OutputMemStats</td>
    <td>oms</td>
    <td>Output Mem Stats info to a file</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>Filename (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">PickRefByID</td>
    <td>PRID</td>
    <td>Select a reference by id for the console.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>ObjectRefID</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">PlayerSpellBook</td>
    <td>psb</td>
    <td>Add all spells to player.</td>
    <td align="center" x:bool="FALSE">FALSE</td>


    <td> </td>
==Notes==
  </tr>
*The console is invoked by pressing the "~" key. This is the key below "Esc", to the left of the "1" key. Different keyboard configurations may have different symbols on that key. Windows Vista users may not be able to invoke the console this way - see the Discussion page for possible solutions instead.
  <tr height="17" style="height:12.75pt">
*You can scroll the console output by using the [Page Up] and [Page Down] keys.
    <td height="17" style="height:12.75pt">PrintAiList</td>
*Batch files can be used for console commands by creating a basic .txt file containing the commands you want to call in-game. Save this file in your main Oblivion directory with a meaningful name and when in-game bring up the console and type "Bat filename.txt" to call the commands. Especially useful for playtesting mods when toggling functions on or off rather than inputting the console commands one at a time.
    <td>pai</td>
    <td>Printed Ai Lists.</td>
    <td align="center" x:bool="FALSE">FALSE</td>


    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">PrintHDRParam</td>
    <td>PHP</td>
    <td>Prints current HDR settings.</td>
    <td align="center" x:bool="FALSE">FALSE</td>


    <td> </td>
{| style="width: 100%; border-collapse: collapse" border="1"
  </tr>
!| Function Name
  <tr height="17" style="height:12.75pt">
!| Short Name
    <td height="17" style="height:12.75pt">PrintNPCDialog</td>
!| Description
    <td>pdialog</td>
!| Reference Function
    <td>Prints NPC dialog</td>
!| Parameters
    <td align="center" x:bool="FALSE">FALSE</td>
|-
 
| AddDecal
    <td> </td>
|
  </tr>
|
  <tr height="17" style="height:12.75pt">
| False
    <td height="17" style="height:12.75pt">PurgeCellBuffers</td>
|
    <td>pcb</td>
|-
    <td>Forcibly unloads all unattached cells in cell buffers.</td>
| AddFaceAnimNote
    <td align="center" x:bool="FALSE">FALSE</td>
| AFAN
 
|
    <td> </td>
| True
  </tr>
| sString
  <tr height="17" style="height:12.75pt">
|-
    <td height="17" style="height:12.75pt">QuitGame</td>
| BeginTrace
    <td>qqq</td>
| bt
    <td>Exit game without going through menus.</td>
| Creates a trace file (Xbox version only).
    <td align="center" x:bool="FALSE">FALSE</td>
| False
 
|
    <td> </td>
|-
  </tr>
| BetaComment
  <tr height="17" style="height:12.75pt">
| BC
    <td height="17" style="height:12.75pt">RefreshINI</td>
| Add comment to <nowiki>[General]</nowiki> 'sBetaCommentFile' file.
    <td>REFINI</td>
NOTE: select object first. Oblivion will crash if comment entered with no object selected.
    <td>Refresh INI settings from file.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">RefreshShaders</td>
    <td>REFRESHSHADERS</td>
    <td>Reload HLSL shaders from disk</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ReloadCurrentClimate</td>
    <td>rcc</td>
    <td>Reloads values from the current climate</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ReloadCurrentWeather</td>
    <td>rcw</td>
    <td>Reloads values from the current weather</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ResetMemContexts</td>
    <td>rmc</td>
    <td>Reset Max Mem Contexts</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">RevertWorld</td>
    <td>rw</td>
    <td>Revert the world</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">RunCellTest</td>
    <td>rct</td>
    <td>Runs a cell test</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iFlag (optional)</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">RunMemoryPass</td>
    <td>rmp</td>
    <td>Runs a cleanup memory pass</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iFlag</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SaveGame</td>
    <td>save</td>
    <td>SaveGame &lt;filename&gt;</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>SaveName</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SaveIniFiles</td>
    <td>saveini</td>
    <td>Writes all the .ini files.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SaveWorld</td>
    <td></td>
    <td>Save hkWorld &lt;filename&gt;</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>Filename</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetCameraFOV</td>
    <td>FOV</td>
    <td>Change the camera's field of view (in deg): default 75</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iDegrees</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetClipDist</td>
    <td></td>
    <td>float,new clip distance</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fClipDistance</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetDebugText</td>
    <td>sdt</td>
    <td>Sets which debug text is shown.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iDebugPage</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetFog</td>
    <td></td>
    <td>2 floats,start and end depths</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fStartDepth, fEndDepth</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetGameSetting</td>
    <td>SetGS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>sGSName, sGSValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetGamma</td>
    <td>sg</td>
    <td>Sets new gamma ramp.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetHDRParam</td>
    <td>SHP</td>
    <td>Sets various values for the HDR shader</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fValue1, fValue2, fValue3, fValue4, fValue5, fValue6</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetImageSpaceGlow</td>
    <td>SISG</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue1, fValue2, fValue3, fValue4</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetINISetting</td>
    <td>SetINI</td>
    <td>\setting:category\&quot; value&quot;</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>sININame, sINIValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetLightingPasses</td>
    <td>SLP</td>
    <td>4 (0/1) values. amb|diff|tex|spec ex: 1010</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>sBitFlag</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetSkyParam</td>
    <td>SSP</td>
    <td>Sets various values for the sky</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fValue1, fValue2</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetSTBBColorConstants</td>
    <td>sscc</td>
    <td>Show speedtree billboard color tweak constants.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fValue1, fValue2, fValue3, fValue4</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetTargetRefraction</td>
    <td>str</td>
    <td>Sets the refractive value of the target</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetTargetRefractionFire</td>
    <td>strf</td>
    <td>Sets the refractive fire value of the target</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fValue1, iValue2</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SetTreeMipmapBias</td>
    <td>stmb</td>
    <td>Set mipmap LOD bias values for tree billboards.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>fValue1, fValue2</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SexChange</td>
    <td></td>
    <td>Selected npc male become female or female becomes male.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">Show</td>
    <td>TST</td>
    <td>Show values of script variables: show gamedayspassed</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>VarName</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">Show1stPerson</td>
    <td>S1ST</td>
    <td>Show the 1st person Model from the 3rd person camera. If in 3rd person
      mode it will show both.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowAnim</td>
    <td>SA</td>
    <td>Show Animation and Actor status.</td>
    <td align="center" x:bool="TRUE">TRUE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowFullQuestLog</td>
    <td>SFQL</td>
    <td>Show all log entries for a single quest</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>QuestID</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowHeadTrackTarget</td>
    <td>SHeadT</td>
    <td>Show the head track target if set from look function</td>
    <td align="center" x:bool="TRUE">TRUE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowPivot</td>
    <td>SP</td>
    <td>Puts a temporary yellow plus at the pivot point of the selected
      reference.</td>
    <td align="center" x:bool="TRUE">TRUE</td>
 
 
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowQuestLog</td>
    <td>SQL</td>
    <td>Show Quest Log. Optional flag: 0=current quests, 1=completed quests</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>bShowCompleted</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowQuests</td>
    <td>SQ</td>
    <td>List quests.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowQuestTargets</td>
    <td>SQT</td>
    <td>Show current quest targets</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowQuestVars</td>
    <td>SQV</td>
    <td>Show quest variables. [svq QuestID]</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>QuestID</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowRenderPasses</td>
    <td>srp</td>
    <td>display render passes for the next frame</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowScenegraph</td>
    <td>SSG</td>
    <td>Create a window with the full game scene graph.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowSubSpaces</td>
    <td>sss</td>
    <td>Temporarily displays subspaces.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowSubtitle</td>
    <td></td>
    <td>show all dialog subtitles (1 shows always,0 hides always)</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>bFlag</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowVars</td>
    <td>SV</td>
    <td>Show variables on object. [player-&gt;sv]</td>
    <td align="center" x:bool="TRUE">TRUE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ShowWhoDetectsPlayer</td>
    <td>SWDP</td>
    <td><span style="mso-spacerun: yes">&nbsp;</span>Show who detects the player</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">SpeakSound</td>
    <td></td>
    <td></td>
    <td align="center" x:bool="TRUE">TRUE</td>
    <td>Filename, iEmotion, iEmotionValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">StartAllQuests</td>
    <td>saq</td>
    <td>Starts all quests</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">TestAllCells</td>
    <td>TAC</td>
    <td>Test All Cells (0 - stop,1 - start,2 - interiors,3 - current world)</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">TestCode</td>
    <td></td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">TestLocalMap</td>
    <td>tlm</td>
    <td>Simulates the local map. (1 or 0 for FOW on or off)</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">TestSeenData</td>
    <td>tsd</td>
    <td>Visually displays the current seen data</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleAI</td>
    <td>TAI</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleAiSchedules</td>
    <td>TAIS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleBorders</td>
    <td>TB</td>
    <td>Show border lines for each cell.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleCastShadows</td>
    <td>tsh</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iShadowType</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleCellNode</td>
    <td>TCN</td>
    <td>Toggle 3D for a Cell child node:
      0-Actor,1-Marker,2-Land,3-Water,4-Static,5-Active</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleCharControllerShape</td>
    <td>TCCS</td>
    <td>Toggle char controller shape type.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleCollision</td>
    <td>TCL</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleCollisionGeometry</td>
    <td>TCG</td>
    <td>Show collision geometry.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleCombatAI</td>
    <td>tcai</td>
    <td>Toggles ALL Combat AI</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleCombatStats</td>
    <td>TCS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleConversations</td>
    <td>TCONV</td>
    <td>Toggle conversation stats</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleDebugText</td>
    <td>TDT</td>
    <td>Show debug numbers on the screen.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleDetection</td>
    <td>TDETECT</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleDetectionStats</td>
    <td>tds</td>
    <td>Show the detection stats of the current seletected Ref.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleEmotions</td>
    <td>temo</td>
    <td>Toggle NPC facial emotions.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleFlyCam</td>
    <td>tfc</td>
    <td>Toggles the Free Fly camera (UFO cam).</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleFogOfWar</td>
    <td>TFOW</td>
    <td>Turns fog of war on or off.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleFullHelp</td>
    <td>TFH</td>
    <td>Toggle Full Help</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleGodMode</td>
    <td>TGM</td>
    <td>Toggle God mode</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleGrass</td>
    <td>TG</td>
    <td>Toggle grass display.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleGrassUpdate</td>
    <td>TGU</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleHDRDebug</td>
    <td>THD</td>
    <td>Toggles HDR debug textures.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleHighProcess</td>
    <td>THIGHPROCESS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleLeaves</td>
    <td>TLV</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleLiteBrite</td>
    <td>tlb</td>
    <td>Toggles lite brite render mode.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleLODLand</td>
    <td>TLL</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleLowProcess</td>
    <td>TLOWPROCESS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleMagicStats</td>
    <td>TMS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleMapMarkers</td>
    <td>tmm</td>
    <td>Toggle map markers (1 shows all,0 hides all).</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleMaterialGeometry</td>
    <td>TMG</td>
    <td>Show material geometry.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleMenus</td>
    <td>TM</td>
    <td>Hide all the menus. Used for taking screen shots.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleMiddleHighProcess</td>
    <td>TMHIGHPROCESS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleMiddleLowProcess</td>
    <td>TMLOWPROCESS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleOcclusion</td>
    <td>tocc</td>
    <td>toggle occlusion query for geometry</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">TogglePathGrid</td>
    <td>TPG</td>
    <td>Toggle blocked display.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">TogglePathLine</td>
    <td>TPL</td>
    <td>Toggle path display.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleRefractionDebug</td>
    <td>trd</td>
    <td>Toggles refraction debug render texture</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleSafeZone</td>
    <td>TSZ</td>
    <td>Display the television 85%% safe zone.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleScripts</td>
    <td>TSCR</td>
    <td>Turn Script processing on/off</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleShadowVolumes</td>
    <td>TSV</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleSky</td>
    <td>TS</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleTrees</td>
    <td>TT</td>
    <td>Turn trees on/off</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleWaterRadius</td>
    <td>TWR</td>
    <td></td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleWaterSystem</td>
    <td>TWS</td>
    <td>Toggles the water system</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">ToggleWireframe</td>
    <td>TWF</td>
    <td>Show the world as wireframe.</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">Verbose</td>
    <td>VERBOSE</td>
    <td>Toggle verbose combat/AI messages</td>
    <td align="center" x:bool="FALSE">FALSE</td>
 
    <td> </td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">WaterDeepColor</td>
    <td>deep</td>
    <td>Modifies water deep color</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue1, iValue2, iValue3</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">WaterReflectionColor</td>
    <td>refl</td>
    <td>Modifies water reflection color</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue1, iValue2, iValue3</td>
  </tr>
  <tr height="17" style="height:12.75pt">
    <td height="17" style="height:12.75pt">WaterShallowColor</td>
    <td>shallow</td>
    <td>Modifies water shallow color</td>
    <td align="center" x:bool="FALSE">FALSE</td>
    <td>iValue1, iValue2, iValue3</td>
  </tr>
</table>


'''bc &quot;This rock is too high.&quot;'''
| False
| sString
|-
| CalcLowPathToPoint
| LP2P
| ignore locks, allow disabled doors, ignore min use
| True
| bIgnoreLocks, bAllowDisabledDoors, bIgnoreMinUse
|-
| CalcPathToPoint
| P2P
|
| True
|
|-
| CenterOnCell
| COC
| Move player to specified interior cell
| False
| CellName
|-
| CenterOnExterior
| COE
| Move player to specified exterior cell coordinates
| False
| x, y
|-
| CenterOnWorld
| COW
| Move player to specified cell in specified worldspace [COW worldname -10 5]
| False
| WorldspaceName, CellCoordX, CellCoordY
|-
| ClearAdaptedLight
| cal
| Clears the HDR adapted light texture
| False
|
|-
| CloseFile
|
|
| False
| Filename
|-
| CompleteAllQuestStages
| caqs
| Sets all quest stages
| False
|
|-
| DumpTexturePalette
| DTP
| Dump texture palette contents to warning file (param is sort type: f-filename,s-size,c-count)
| False
| SortType (optional)
|-
| FlushNonPersistActors
| Flush
| Deletes all the actors in High who are not persistant
| False
| iCount
|-
| FreezeRenderAccumulation
| fra
| only re-render geometry visible during this frame
| False
|
|-
| GetINISetting
| GetINI
| Retrieves a setting from the Oblivion.ini file. ''c.f.'' [SetINI]
| False
| SettingName
|-
| HairTint
|
| 3 ints,RGB
| False
| iRed, iGreen, iBlue
|-
| Help
|
| Displays a selected list of console commands. ''c.f.'' [tfh] (toggleFullHelp).
| False
|
|-
| LoadGame
| load
| LoadGame &lt;filename&gt;
| False
| SaveName
|-
| ModWaterShader
| mws
| Modifies water shader settings
| False
| String, Float (optional)
|-
| MoveToQuestTarget
| movetoqt
| Move player to current quest target (optional param: target number, 1 to N).
| False
| QuestTargetNumber (optional)
|-
| OutputArchiveProfile
| oap
| Output Archive profile info to a file
| False
| String (optional)
|-
| OutputLocalMapPictures
| OLMP
| Writes out the current local map.
| False
|
|-
| OutputMemContexts
| omc
| Output Mem Context info to a file
| False
| Filename (optional)
|-
| OutputMemStats
| oms
| Output Mem Stats info to a file
| False
| Filename (optional)
|-
| PickRefByID
| PRID
| Select a reference by id for the console.
| False
| ObjectRefID
|-
| PlayerSpellBook
| psb
| Add all spells to player.
| False
|
|-
| PrintAiList
| pai
| Printed Ai Lists.
| False
|
|-
| PrintHDRParam
| PHP
| Prints current HDR settings.
| False
|
|-
| PrintNPCDialog
| pdialog
| Prints NPC dialog
| False
|
|-
| [[PurgeCellBuffers]]
| pcb
| Forcibly unloads all unattached cells in cell buffers.
| False
|
|-
| QuitGame
| qqq
| Exit game without going through menus.
| False
|
|-
| RefreshINI
| REFINI
| Refresh INI settings from file.
| False
|
|-
| RefreshShaders
|
| Reload HLSL shaders from disk
| False
|
|-
| Reload
|
| Reload &lt;MenuName&gt; Uses the MenuName tag found in the .xml file (i.e., InventoryMenu) Loads the menu. May close the menu if it's already open (i.e., LockPickMenu). Some menus don't seem to work (i.e., OptionsMenu) and odd results may occur (InventoryMenu doesn't work right until you press a button, menus overlap, etc.)
| False
| MenuName
|-
| ReloadCurrentClimate
| rcc
| Reloads values from the current climate
| False
|
|-
| ReloadCurrentWeather
| rcw
| Reloads values from the current weather
| False
|
|-
| ResetMemContexts
| rmc
| Reset Max Mem Contexts
| False
|
|-
| RevertWorld
| rw
| Revert the world
| False
|
|-
| RunCellTest
| rct
| Runs a cell test
| False
| iFlag (optional)
|-
| RunMemoryPass
| rmp
| Runs a cleanup memory pass
| False
| iFlag
|-
| SaveGame
| save
| SaveGame &lt;filename&gt; Be aware that any existing savegame with the same name will be overwritten without confirmation.
| False
| SaveName
|-
| SaveIniFiles
| saveini
| Writes all the .ini files.
| False
|
|-
| SaveWorld
|
| Save hkWorld &lt;filename&gt;
| False
| Filename
|-
| SetCameraFOV
| FOV
| Change the camera's field of view (in deg): default 75
| False
| iDegrees
|-
| SetClipDist
|
| float,new clip distance
| False
| fClipDistance
|-
| [[Debug Text|SetDebugText]]
| sdt
| Sets which debug text is shown.
| False
| iDebugPage
|-
| SetFog
|
| 2 floats,start and end depths
| False
| fStartDepth, fEndDepth
|-
| SetGameSetting
| SetGS
|
| False
| sGSName, sGSValue
|-
| SetGamma
| sg
| Sets new gamma ramp.
| False
| fValue
|-
| SetHDRParam
| SHP
| Sets various values for the HDR shader
| False
| fEyeAdaptSpeed, fEmissiveHDRMult, fTreeDimmer, fGrassDimmer, fValue5, fValue6
|-
| SetImageSpaceGlow
| SISG
|
| False
| iValue1, fValue2, fValue3, fValue4
|-
| SetINISetting
| SetINI
| Sets the desired setting in Oblivion.ini to the desired value while in-game. See [[Con_SetINISetting]] for syntax and details.
| False
| sININame, sINIValue
|-
| SetLightingPasses
| SLP
| 4 (0/1) values. <nowiki>amb|diff|tex|spec</nowiki> ex: 1010
| False
| sBitFlag
|-
| SetSkyParam
| SSP
| Sets various values for the sky
| False
| fValue1, fValue2
|-
| SetSTBBColorConstants
| sscc
| Show speedtree billboard color tweak constants.
| False
| fValue1, fValue2, fValue3, fValue4
|-
| SetTargetRefraction
| str
| Sets the refractive value of the target
| False
| fValue
|-
| SetTargetRefractionFire
| strf
| Sets the refractive fire value of the target
| False
| fValue1, iValue2
|-
| SetTreeMipmapBias
| stmb
| Set mipmap LOD bias values for tree billboards.
| False
| fValue1, fValue2
|-
| SexChange
|
| Selected npc male become female or female becomes male.
| False
|
|-
| Show
| TST
| Show values of script variables: show gamedayspassed
| False
| VarName
|-
| Show1stPerson
| S1ST
| Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
| False
|
|-
| ShowAnim
| SA
| Show Animation and Actor status.
| True
|
|-
| ShowFullQuestLog
| SFQL
| Show all log entries for a single quest
| False
| QuestID
|-
| ShowHeadTrackTarget
| SHeadT
| Show the head track target if set from look function
| True
|
|-
| ShowPivot
| SP
| Puts a temporary yellow plus at the pivot point of the selected reference.
| True
|
|-
| ShowQuestLog
| SQL
| Show Quest Log. Optional flag: 0=current quests, 1=completed quests
| False
| bShowCompleted
|-
| ShowQuests
| SQ
| List quests.
| False
|
|-
| ShowQuestTargets
| SQT
| Show current quest targets
| False
|
|-
| ShowQuestVars
| SQV
| Show quest variables. [sqv QuestID]
| False
| QuestID
|-
| ShowRenderPasses
| srp
| display render passes for the next frame
| False
|
|-
| ShowScenegraph
| SSG
| Create a window with the full game scene graph.
| False
|
|-
| ShowSubSpaces
| sss
| Temporarily displays subspaces.
| False
|
|-
| ShowSubtitle
|
| show all dialog subtitles (1 shows always,0 hides always)
| False
| bFlag
|-
| ShowVars
| SV
| Show variables on object. Doesn't support [[reference variables]].[player-&gt;sv]
| True
|
|-
| ShowWhoDetectsPlayer
| SWDP
| Show who detects the player
| False
|
|-
| SpeakSound
|
|
| True
| Filename, iEmotion, iEmotionValue
|-
| StartAllQuests
| saq
| Starts all quests
| False
|
|-
| TestAllCells
| TAC
| Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
| False
| iValue
|-
| TestCode
|
|
| False
|
|-
| TestLocalMap
| tlm
| Simulates the local map. (1 or 0 for FOW on or off)
| False
| iValue
|-
| TestSeenData
| tsd
| Visually displays the current seen data
| False
|
|-
| ToggleAI
| TAI
|
| False
|
|-
| ToggleAiSchedules
| TAIS
|
| False
|
|-
| ToggleBorders
| TB
| Show border lines for each cell.
| False
|
|-
| ToggleCastShadows
| tsh
|
| False
| iShadowType
|-
| ToggleCellNode
| TCN
| Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
| False
| iValue
|-
| ToggleCharControllerShape
| TCCS
| Toggle char controller shape type.
| False
|
|-
| ToggleCollision
| TCL
|
| False
|
|-
| ToggleCollisionGeometry
| TCG
| Show collision geometry.
| False
|
|-
| ToggleCombatAI
| tcai
| Toggles ALL Combat AI
| False
|
|-
| ToggleCombatStats
| TCS
|
| False
|
|-
| ToggleConversations
| TCONV
| Toggle conversation stats
| False
|
|-
| [[Debug Text|ToggleDebugText]]
| TDT
| Shows framerate(FPS) and debug numbers on the screen.
| False
|
|-
| ToggleDetection
| TDETECT
|
| False
|
|-
| ToggleDetectionStats
| tds
| Show the detection stats of the current seletected Ref.
| False
|
|-
| ToggleEmotions
| temo
| Toggle NPC facial emotions.
| False
|
|-
| ToggleFlyCam
| tfc
| Toggles the Free Fly camera (UFO cam).
| False
|
|-
| ToggleFogOfWar
| TFOW
| Turns fog of war on or off.
| False
|
|-
| ToggleFullHelp
| TFH
| Toggle Full Help
| False
|
|-
| ToggleGodMode
| TGM
| Toggle God mode
| False
|
|-
| ToggleGrass
| TG
| Toggle grass display.
| False
|
|-
| ToggleGrassUpdate
| TGU
|
| False
|
|-
| ToggleHDRDebug
| THD
| Toggles HDR debug textures.
| False
|
|-
| ToggleHighProcess
| THIGHPROCESS
|
| False
|
|-
| ToggleLeaves
| TLV
|
| False
|
|-
| ToggleLiteBrite
| tlb
| Toggles lite brite render mode.
| False
|
|-
| ToggleLODLand
| TLL
|
| False
|
|-
| ToggleLowProcess
| TLOWPROCESS
|
| False
|
|-
| ToggleMagicStats
| TMS
|
| False
|
|-
| ToggleMapMarkers
| tmm
| Toggle map markers (1 shows all, 0 hides all).
| False
| iValue
|-
| ToggleMaterialGeometry
| TMG
| Show material geometry.
| False
|
|-
| ToggleMenus
| TM
| Hide all the menus. Used for taking screen shots.
| False
|
|-
| ToggleMiddleHighProcess
| TMHIGHPROCESS
|
| False
|
|-
| ToggleMiddleLowProcess
| TMLOWPROCESS
|
| False
|
|-
| ToggleOcclusion
| tocc
| toggle occlusion query for geometry
| False
|
|-
| TogglePathGrid
| TPG
| Toggle blocked display.
| False
|
|-
| TogglePathLine
| TPL
| Toggle path display.
| False
|
|-
| ToggleRefractionDebug
| trd
| Toggles refraction debug render texture
| False
|
|-
| ToggleSafeZone
| TSZ
| Display the television 85% safe zone
| False
|
|-
| ToggleScripts
| TSCR
| Turn Script processing on/off
| False
|
|-
| ToggleShadowVolumes
| TSV
|
| False
|
|-
| ToggleSky
| TS
|
| False
|
|-
| ToggleTrees
| TT
| Turn trees on/off
| False
|
|-
| ToggleWaterRadius
| TWR
|
| False
|
|-
| ToggleWaterSystem
| TWS
| Toggles the water system
| False
|
|-
| ToggleWireframe
| TWF
| Show the world as wireframe.
| False
|
|-
| UseWorkbook
| UseWorkbook
| When you open any book in the world then use this command it will replace the text with what is in data\menus\workbook.html
| False
|
|-
| Verbose
| VERBOSE
| Toggle verbose combat/AI messages
| False
|
|-
| WaterDeepColor
| deep
| Modifies water deep color
| False
| iValue1, iValue2, iValue3
|-
| WaterReflectionColor
| refl
| Modifies water reflection color
| False
| iValue1, iValue2, iValue3
|-
| WaterShallowColor
| shallow
| Modifies water shallow color
| False
| iValue1, iValue2, iValue3
|}


[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Function Types]]
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