Difference between revisions of "Category:Detection"

198 bytes added ,  10:05, 19 January 2007
Added reference to previosly missing values: fSneakUnseenMin and FSneakSoundsMult
imported>JOG
imported>Csimbi
(Added reference to previosly missing values: fSneakUnseenMin and FSneakSoundsMult)
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At the moment an actor initiates combat, a [[FSneakTargetAttackBonus|one time bonus of +100]] is added, making it a virtual certainty that for a moment the actor will detect his assailant. In that moment, the actor can decide to enter combat or not.
At the moment an actor initiates combat, a [[FSneakTargetAttackBonus|one time bonus of +100]] is added, making it a virtual certainty that for a moment the actor will detect his assailant. In that moment, the actor can decide to enter combat or not.


Once detected, the actor has to get his detection value below a negative threshold for the other actor to lose him. [[FSneakLostMin|By default this is -20]]. If the actor is in combat with the target, a [[IAICombatMinDetection|lower threshold of -50]] has to be reached to lose him.
Once detected, the actor has to get his detection value below a negative threshold for hostile actors to lose him. [[FSneakLostMin|By default this is -20]]. If the actor is in combat with the target, a [[IAICombatMinDetection|lower threshold of -50]] has to be reached to lose him. Non-hostile actors use [[fSneakUnseenMin]] instead.




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*'''Sound:''' The noises the actor is making. Moving makes more noise than standing still. Running makes more noise than walking. Heavier boots make more noise. Fighting makes more noise. It is modified by the distance between the actors.
*'''Sound:''' The noises the actor is making. Moving makes more noise than standing still. Running makes more noise than walking. Heavier boots make more noise. Fighting makes more noise. It is modified by the distance between the actors.


There is an additional value, which at this point is believed to govern the importance of sounds made during sneaking. See [[FSneakSoundsMult]] .


[[Category:Actor Behavior]]
[[Category:Actor Behavior]]
[[Category:Gameplay]]
[[Category:Gameplay]]
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