Difference between revisions of "Category:Detection"

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*it does not matter whether I make a little noise.
*it does not matter whether I make a little noise.
Obviously the minimum distance is always zero, however the maximum distance is limited. In [[interior cells]] the maximum distance where detection applies is [[fSneakMaxDistance]] (default: 1500). The maximum distance in [[exterior cells]] is calculated from [[fSneakMaxDistance]] and [[fSneakExteriorDistanceMult]] (default: 2) like this: '''OutDoorDistance = [[fSneakMaxDistance]] * [[fSneakExteriorDistanceMult]]'''; applying the default values this formula gives us 3000. Any actors outside this distance cannot take part in detection rolls - so if You start wondering why can't You hide in combat, this is one of the reasons: You are too far away to trigger detection calculations.
Obviously the minimum distance is always zero, however the maximum distance is limited. In [[interior cells]] the maximum distance where detection applies is [[fSneakMaxDistance]] (default: 1500). The maximum distance in [[exterior cells]] is calculated from [[fSneakMaxDistance]] and [[fSneakExteriorDistanceMult]] (default: 2) like this: '''OutDoorDistance = [[fSneakMaxDistance]] * [[fSneakExteriorDistanceMult]]'''; applying the default values this formula gives us 3000. Any actors outside this distance cannot take part in detection rolls - so if You start wondering why can't You hide in combat, this is one of the reasons: You are too far away to trigger detection calculations.
==See Also==
[[Sneak]]




<div><span style="font-size: 142%; font-weight: bold;">Articles in category "Detection"</span></div>
<div><span style="font-size: 142%; font-weight: bold;">Articles in category "Detection"</span></div>
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There are 21 articles in this category.
There are 20 articles in this category.
{| border="0" cellpadding="0" cellspacing="0"
{| border="0" cellpadding="0" cellspacing="0"
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|<li type="square">[[Detection]]
|<li type="square">[[Detection]]
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|<li type="square">[[FSneakLostMin]]
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|<li type="square">[[FSneakSoundsMult]]
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|width="285" rowspan="2"|<span style="font-size: 132%; font-weight: bold;">F</span>
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|<li type="square">[[FSneakMaxDistance]]
|<li type="square">[[FSneakMaxDistance]]
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|width="285" rowspan="2"|<span style="font-size: 132%; font-weight: bold;">F</span>
 
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|<li type="square">[[FSneakNoticedMin]]
|<li type="square">[[FSneakNoticedMin]]
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|<li type="square">[[FSneakBaseValue]]
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|<li type="square">[[FSneakRunningMult]]
|<li type="square">[[FSneakRunningMult]]
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|<li type="square">[[FSneakBaseValue]]
|<li type="square">[[FSneakBootWeightBase]]
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|<li type="square">[[FSneakSeenMin]]
|<li type="square">[[FSneakSeenMin]]
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|<li type="square">[[FSneakBootWeightBase]]
|<li type="square">[[FSneakBootWeightMult]]
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|<li type="square">[[FSneakSkillMult]]
|<li type="square">[[FSneakSkillMult]]
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|<li type="square">[[FSneakBootWeightMult]]
|<li type="square">[[FSneakExteriorDistanceMult]]
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|<li type="square">[[FSneakSleepBonus]]
|<li type="square">[[FSneakSleepBonus]]
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|<li type="square">[[FSneakExteriorDistanceMult]]
|<li type="square">[[FSneakLightMult]]
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|<li type="square">[[FSneakSoundLosMult]]
|<li type="square">[[FSneakSoundLosMult]]
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|<li type="square">[[IAICombatMinDetection]]
|<li type="square">[[IAICombatMinDetection]]
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|<li type="square">[[FSneakLightMult]]
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|<li type="square">[[FSneakSoundsMult]]
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|width="285" rowspan="2"|<span style="font-size: 132%; font-weight: bold;">S</span>
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|<li type="square">[[FSneakLostMin]]
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|<li type="square">[[Sneak]]
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[[Category:Actor Behavior]]
[[Category:Actor Behavior]]
[[Category:Gameplay]]
[[Category:Gameplay]]
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