Difference between revisions of "Category:Detection"
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Obviously the minimum distance is always zero, however the maximum distance is limited. In [[interior cells]] the maximum distance where detection applies is [[fSneakMaxDistance]] (default: 1500). The maximum distance in [[exterior cells]] is calculated from [[fSneakMaxDistance]] and [[fSneakExteriorDistanceMult]] (default: 2) like this: '''OutDoorDistance = [[fSneakMaxDistance]] * [[fSneakExteriorDistanceMult]]'''; applying the default values this formula gives us 3000. Any actors outside this distance cannot take part in detection rolls - so if You start wondering why can't You hide in combat, this is one of the reasons: You are too far away to trigger detection calculations. | Obviously the minimum distance is always zero, however the maximum distance is limited. In [[interior cells]] the maximum distance where detection applies is [[fSneakMaxDistance]] (default: 1500). The maximum distance in [[exterior cells]] is calculated from [[fSneakMaxDistance]] and [[fSneakExteriorDistanceMult]] (default: 2) like this: '''OutDoorDistance = [[fSneakMaxDistance]] * [[fSneakExteriorDistanceMult]]'''; applying the default values this formula gives us 3000. Any actors outside this distance cannot take part in detection rolls - so if You start wondering why can't You hide in combat, this is one of the reasons: You are too far away to trigger detection calculations. | ||
==See Also== | |||
[[Sneak]] | |||
<div><span style="font-size: 142%; font-weight: bold;">Articles in category "Detection"</span></div> | <div><span style="font-size: 142%; font-weight: bold;">Articles in category "Detection"</span></div> | ||
----<div> | ----<div> | ||
There are | There are 20 articles in this category. | ||
{| border="0" cellpadding="0" cellspacing="0" | {| border="0" cellpadding="0" cellspacing="0" | ||
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|<li type="square">[[Detection]] | |<li type="square">[[Detection]] | ||
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|<li type="square">[[FSneakLostMin]] | |||
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|<li type="square">[[FSneakSoundsMult]] | |||
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|width="285" rowspan="2"|<span style="font-size: 132%; font-weight: bold;">F</span> | |||
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|<li type="square">[[FSneakMaxDistance]] | |<li type="square">[[FSneakMaxDistance]] | ||
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|<li type="square">[[FSneakNoticedMin]] | |<li type="square">[[FSneakNoticedMin]] | ||
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|<li type="square">[[FSneakBaseValue]] | |||
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|<li type="square">[[FSneakRunningMult]] | |<li type="square">[[FSneakRunningMult]] | ||
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|<li type="square">[[ | |<li type="square">[[FSneakBootWeightBase]] | ||
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|<li type="square">[[FSneakSeenMin]] | |<li type="square">[[FSneakSeenMin]] | ||
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|<li type="square">[[ | |<li type="square">[[FSneakBootWeightMult]] | ||
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|<li type="square">[[FSneakSkillMult]] | |<li type="square">[[FSneakSkillMult]] | ||
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|<li type="square">[[ | |<li type="square">[[FSneakExteriorDistanceMult]] | ||
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|<li type="square">[[FSneakSleepBonus]] | |<li type="square">[[FSneakSleepBonus]] | ||
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|<li type="square">[[ | |<li type="square">[[FSneakLightMult]] | ||
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|<li type="square">[[FSneakSoundLosMult]] | |<li type="square">[[FSneakSoundLosMult]] | ||
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|<li type="square">[[IAICombatMinDetection]] | |<li type="square">[[IAICombatMinDetection]] | ||
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|} | |} | ||
[[Category:Actor Behavior]] | [[Category:Actor Behavior]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |