Difference between revisions of "Category:Detection"

460 bytes added ,  16:57, 23 July 2011
about Migck's note on dead actors
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A final note: The target-is-in-combat bonus is fairly significant.  Combined with the much lower combat threshold, this can make it ''very'' difficult for an actor to return to hiding once a hostile actor has seen them.
A final note: The target-is-in-combat bonus is fairly significant.  Combined with the much lower combat threshold, this can make it ''very'' difficult for an actor to return to hiding once a hostile actor has seen them.
==Note==
* Dead actors seem to have their detection status "locked in" at whatever value it was when they died. This means an actor aware of the player when the player kills him, will ''always'' be considered aware of the player (though this does not matter since the actor is dead). It is therefore important in scripts which check detection levels to also make sure that the "detector" is, in fact, alive, in addition to checking other detection settings.


==See Also==
==See Also==