Difference between revisions of "Category:Detection"

122 bytes added ,  20:07, 28 July 2011
migck's note on dead actors also applies when using SetUnconscious; the game forgets to recalculate detection levels in both cases
imported>DragoonWraith
(about Migck's note on dead actors)
imported>Scruggs
(migck's note on dead actors also applies when using SetUnconscious; the game forgets to recalculate detection levels in both cases)
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* Dead actors seem to have their detection status "locked in" at whatever value it was when they died. This means an actor aware of the player when the player kills him, will ''always'' be considered aware of the player (though this does not matter since the actor is dead). It is therefore important in scripts which check detection levels to also make sure that the "detector" is, in fact, alive, in addition to checking other detection settings.
* Dead actors seem to have their detection status "locked in" at whatever value it was when they died. This means an actor aware of the player when the player kills him, will ''always'' be considered aware of the player (though this does not matter since the actor is dead). It is therefore important in scripts which check detection levels to also make sure that the "detector" is, in fact, alive, in addition to checking other detection settings.
* The bug above also applies when [[SetUnconscious]] is used on an actor, until the effects of that command are reverted.


==See Also==
==See Also==
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