Difference between revisions of "Category:Editing Dialogue"

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The info list in the top right displays the list of infos attached to the selected topic. Select an info to display its Responses in the Response List.  
The info list in the top right displays the list of infos attached to the selected topic. Select an info to display its Responses in the Response List.  


Whenever possible use the [[:Category:Quests|Quests]] window instead of the "[[Filtered Dialogue]]" window, the quest-window is better safeguarded against creating [[unclean dialogue]] that will conflict with other mods. If you edit existing quests or use the "Filtered-Dialogue" window, make sure you enlarge the [[FormID]] tab and have an eye on which line you're editing (You're not supposed to modify FormIDs that begin with "00" unless you want to create a fanfix-patch)
Whenever possible use the [[:Category:Quests|Quests]] window instead of the "[[Filtered Dialogue]]" window, the quest-window is better safeguarded against creating [[Unclean Dialogue]] that will conflict with other mods. If you edit existing quests or use the "Filtered-Dialogue" window, make sure you enlarge the [[FormID]] tab and have an eye on which line you're editing (You're not supposed to modify FormIDs that begin with "00" unless you want to create a fanfix-patch)


==Editing an Info==
==Editing the Info==
Right click on the Info List for the editing menu:
Right click on the Info List for the editing menu:


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* The left and right arrow keys move the selected info up and down in the list. CTRL-left arrow moves the selected info to the top of the info stack; CTRL-right arrow moves it to the bottom of the info stack.
* The left and right arrow keys move the selected info up and down in the list. CTRL-left arrow moves the selected info to the top of the info stack; CTRL-right arrow moves it to the bottom of the info stack.


If you are adding an info to an existing topic, you may create conflicts without further cleaning of your mod. It seems that if you add an info to any existing topic through any means other than a custom quest, the CS will flag the previous info as having also been touched. This can cause conflicts and problems in game with any other mods that modify the same topic. If you clean out the extra touched info from your mod later on using the "Details" editor at load time, it appears to resolve the problem. [http://www.elderscrolls.com/forums/index.php?showtopic=416134&view=findpost&p=6106553 See also this posting in the CS-forum]
''If you are adding an info to an existing topic, you may create conflicts without further cleaning of your mod. If you add an info to any existing topic through any means other than a custom quest, the CS will flag the previous info as having also been touched. This can cause conflicts and problems in game with other mods that modify the same topic. You can solve this by cleaning out the extra touched info from your mod later on using the "Details" editor at load time. (See also the tutorial about [[Unclean Dialogue]]''.)
 




'''Data Fields:'''
'''Data Fields:'''


*'''Add Topics''': Topics in this list will be automatically added to the player's topic list when this info is spoken. Only topics on the Topic Tab can be placed in this list.
*'''Add Topics''': Topics in this list will be automatically added to the player's topic list when this info is spoken. Only topics on the Topic Tab can be placed in this list. '''''Attention:''''' ''Use this function only in new topics, it doesn't work reliable when you use it in existing topics (like GREETING) see also the [[Category_talk:Editing_Dialogue#Bug_in_AddTopic-Box|Description of the bug in the Addtopic box.]]''
*'''Result Script''': This script is run when the Info is played.
*'''Result Script''': This script is run when the Info is played.
*'''[[:Category:Conditions|Conditions]]:''' The list of conditions for the selected Info. Note that the condition is run on the speaker; "Run on Target" will apply the condition to the speaker's target.
*'''[[Logical Conditions|Conditions]]:''' The list of conditions for the selected Info. Note that the condition is run on the speaker; "Run on Target" will apply the condition to the speaker's target.


*'''Flags''':
*'''Flags''':
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Each dialogue info can contain one or more Responses -- these are spoken one after the other, mainly as a way to break up a long speech into manageable chunks and also to allow for different emotions to be used.
Each dialogue info can contain one or more Responses -- these are spoken one after the other, mainly as a way to break up a long speech into manageable chunks and also to allow for different emotions to be used.


Initially right-click under the 'Info' heading to create the response text. Select 'New'. (Existing response text scenarios can be deleted in a similar way.)
<blockquote>
'''Extended Dialogue''' <br><br>


Right-click on the Response List to add or delete a Response; double-click on a response to edit it.
To create a series of responses for one topic that appear one after the other Right-click under the 'Response Text' area located in the Response Details section and select 'New' and insert additional lines of text.
 
</blockquote>


*'''Response Text''': Enter the dialogue that will be spoken by the NPC.
*'''Response Text''': Enter the dialogue that will be spoken by the NPC.
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*'''Record''': Click this to begin recording to a temp voice file.
*'''Record''': Click this to begin recording to a temp voice file.
*'''Preview''': Click this to listen to your current temp voice file.
*'''Preview''': Click this to listen to your current temp voice file.
*'''Save''': Click this to save your temp voice file to ALL filenames listed in the voice file list. This was intended strictly as a quick way to generate temporary files; for final voice files you'll want to create the files by hand. The game uses mono 64 Kbit/s mp3 files for voices.  
*'''Save''': Click this to save your temp voice file to ALL filenames listed in the voice file list. This was intended strictly as a quick way to generate temporary files; for final voice files you'll want to create the files by hand. The game uses mp3 files with the settings '''44khz / mono/ 64 Kbit/s''' for voices.  




[[Category:Dialogue]]
[[Category:Dialogue]]
[[Category:Quests]]
[[Category:Quests]]
[[Category:Conditions]]
[[Category:Conditions]]
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