Difference between revisions of "Category:Factions"

1,208 bytes added ,  10:22, 17 April 2008
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imported>Qazaaq
(more detailed info about the icon file)
imported>Longcat
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*'''Interaction Relations:''' The disposition modifiers for other factions are listed here. The modifier is per rank. For example, if the modifier is +5, and an NPC is rank three in the faction, he has a +15 disposition modifier.
*'''Interaction Relations:''' The disposition modifiers for other factions are listed here. The modifier is per rank. For example, if the modifier is +5, and an NPC is rank three in the faction, he has a +15 disposition modifier.


Note: To add icons to new or existing factions the path to the file has to be "Menus/Stats/Xxxxx" with capital letters. The icon has to be a 128x128 [[DDS Files|DDS file]] (DTX5, without MipMaps).
 
'''Note for the faction icons''':
* faction files must have a raster size of 128x128 pixels, and saved either in DXT3 ARGB 8bpp|explicit Alpha format, either in DXT5 ARG 8 bpp|interpolated Alpha format (if Photoshop is used, work with RGB 8 bits/Transparent background files before indexing them) - both formats without Mip maps;
* faction file's folder must be a subfolder of Textures\Menus, and the complete path (including what follows the Menus folder) can be whatever one wishes;
* the Menus folder must have its first letter "M" in upper case. "stats" folder don't, and I'd put my hand on fire that stats is not even needed, it can be whatever path as long as it starts from data\Textures\Menus\, data\Textures\Menus80\, data\Textures\Menus75\, data\Textures\Menus50\ - Note: the last three starting path (which means 3 other files for the same image) are not necessary, as Oblivion's engine will resize if the player is using a lower resolution. But it's always better to provide those three other files, as Photoshop (for instance) has a better algorithm for resizing raster graphics, rendering a better quality image. Btw, those numbers indicate the % resizing from the original that lays in the Menus folder path. After resizing an image from your graphic software, you'll need to resize its CANVAS (not the image itself) back to 128x128 pixels, with the image anchored in the top-left corner.


[[Category:Character]]
[[Category:Character]]
[[Category:Actor Behavior]]
[[Category:Actor Behavior]]
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